История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 845c8ea021 Refactored Plane/Sphere 12 лет назад
  Marko Pintera 0f7bd6ed50 Added fast* trig methods to Math 12 лет назад
  Marko Pintera 5fa7bee5a7 Refactored Math 12 лет назад
  Marko Pintera e3d0dce543 Removed MathAsm 12 лет назад
  Marko Pintera 22cc7c8120 Matrix4 refactor 12 лет назад
  Marko Pintera 5eab51afd3 Refactored Matrix3 12 лет назад
  Marko Pintera 759af58353 Quaternions refactored 12 лет назад
  Marko Pintera def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 лет назад
  Marko Pintera fde4ac7233 Mono scripting start and first Script class 12 лет назад
  Marko Pintera d59a9aeec6 Added EditorApplication that more neatly wraps editor start up stuff 12 лет назад
  Marko Pintera e51cbce52c Started work on scripting 12 лет назад
  Marko Pintera 99f545b06f Added frame allocator 12 лет назад
  Marko Pintera e2804052f2 Added proper checks to ensure Mesh vertex/index data matches MeshData vertex/index data when writing or reading from a Mesh 12 лет назад
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 лет назад
  Marko Pintera 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 лет назад
  Marko Pintera a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 лет назад
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 лет назад
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes 12 лет назад
  Marko Pintera 7214304ace Added Timer queries 12 лет назад
  Marko Pintera 04132bc6d9 Queries WIP 12 лет назад
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer 12 лет назад
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization 12 лет назад
  Marko Pintera 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 лет назад
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes 12 лет назад
  Marko Pintera b15ab166ce Fixed memory corruption when creating bindable params 12 лет назад
  Marko Pintera bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was 12 лет назад
  Marko Pintera d8d41821ad Improved performance of static Texture write updates 12 лет назад
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once 12 лет назад
  Marko Pintera 3d4e7b34b4 New Mesh constructor 12 лет назад
  Marko Pintera c4e57c8332 GUIManager now uses dynamic buffers and properly resizes them when needed 12 лет назад