Marko Pintera
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84e8b8cd4d
FBX importer ported to x64
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13 tahun lalu |
Marko Pintera
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9b005cea53
D3D9 render system ported to x64
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13 tahun lalu |
Marko Pintera
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c138b62b72
GLRenderSystem ported to x64
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13 tahun lalu |
Marko Pintera
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43d1b87b50
Ported Renderer to x64
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13 tahun lalu |
Marko Pintera
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647adb2de1
Fixing some methods I broke when porting to x64
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13 tahun lalu |
Marko Pintera
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cb0ff2efce
Hopefully fixing the 32bit pointer address issue for x64 builds
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13 tahun lalu |
Marko Pintera
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612644f309
Utility library builds on x64
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13 tahun lalu |
Marko Pintera
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2dc16772b6
Commit before move to x64
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13 tahun lalu |
Marko Pintera
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655f82b5a4
Removing unused stuff from GpuPrograms
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13 tahun lalu |
Marko Pintera
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c49ed432df
Gpu programs now get loaded properly before initializing material
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13 tahun lalu |
Marko Pintera
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6e2cee6dc1
DirectX window defaults to primary
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13 tahun lalu |
Marko Pintera
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289ddb78eb
Window loops now run on the render thread
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13 tahun lalu |
Marko Pintera
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aebfb59579
Dont store name for render window
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13 tahun lalu |
Marko Pintera
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636cca60e3
Both DX and GL versions load up and work fine even with multithreading
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13 tahun lalu |
Marko Pintera
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0e2e1461aa
Made some constructors private to make sure constructor methods are used
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13 tahun lalu |
Marko Pintera
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9d0b41f349
More work on multithreading. Actually managed to reach the main loop now.
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13 tahun lalu |
Marko Pintera
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c6b1e6a880
More work on fixing up multithreading and getting everything to work
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13 tahun lalu |
Marko Pintera
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616f686c12
Refactored Render system context into two different types
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13 tahun lalu |
Marko Pintera
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d87a5e8fc4
More multithreaded changes, mostly to GpuPrograms
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13 tahun lalu |
Marko Pintera
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03f4bb7402
Refactored Texture part #2
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13 tahun lalu |
Marko Pintera
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7aefc7c854
Updated how textures get serialized (needs serious testing)
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13 tahun lalu |
Marko Pintera
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7970ff490b
Refactored Textures part #1
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13 tahun lalu |
Marko Pintera
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cca0196f6c
Renamed ResourceRef to ResourceHandle
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13 tahun lalu |
Marko Pintera
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bde83d1e5a
Added threading checks to the RenderSystems and refactored a bit
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13 tahun lalu |
Marko Pintera
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aa4ba9a93f
Bunch more methods ported to use render system context
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13 tahun lalu |
Marko Pintera
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291f52586c
More RenderSystemContext related changes, mostly refactoring
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13 tahun lalu |
Marko Pintera
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6193cd16a6
Removed some unused stuff
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13 tahun lalu |
Marko Pintera
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92e00eea15
Tons of more work on multithreading for the render system
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13 tahun lalu |
Marko Pintera
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1e218a6adc
Hooked up some deferred rendering to application (currently not compilable)
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13 tahun lalu |
Marko Pintera
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ca8447b5e1
More (untested) deferred rendering
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13 tahun lalu |