Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun 84eb9fc38b Laid much of the foundation for shadow map depth rendering 8 anni fa
  BearishSun e634f1a1aa Added missing files from build 8 anni fa
  BearishSun 1fad29b696 Fix an editor crash when a scene object containing non-managed components is selected 8 anni fa
  BearishSun cd426dee5d Renderer scene information now moved into its own class so it can be re-used by shadow rendering 8 anni fa
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 anni fa
  BearishSun b865937eeb Updated editorconfig so it uses spaces for .cs files 8 anni fa
  BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 anni fa
  BearishSun d0e98c524b Added support for compression when saving resources 8 anni fa
  BearishSun 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 anni fa
  BearishSun ae757a15ef Started work on shadow mapping 8 anni fa
  BearishSun 18ef6ccf4e Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 8 anni fa
  BearishSun 1343aec226 More fixes in order to get Vulkan running on unified shading platform 8 anni fa
  BearishSun e364e6a7c5 Fixing camera's unproject function for Vulkan (flipped NDC y-axis) 8 anni fa
  BearishSun 6edba43c31 Vulkan: Properly handle unbound textures 8 anni fa
  BearishSun 2f1caaa044 Vulkan: Fix crash on shutdown due to unreleased resources 8 anni fa
  BearishSun dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use 8 anni fa
  BearishSun 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anni fa
  BearishSun 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 anni fa
  BearishSun 0447f00bb1 Fix Vulkan texture loading 8 anni fa
  BearishSun 24609a949e Fix memory corruption when generating Vulkan image subresources 8 anni fa
  BearishSun 6688eb5447 Fixing Vulkan infinite loop when generating image barriers 8 anni fa
  BearishSun 775b9c4431 Vulkan up and running on the unified shader platform 8 anni fa
  Marko Pintera 31a338e110 Update README.md 8 anni fa
  BearishSun 5bca4bf8dc Remaining shaders ported to the unified shading model 8 anni fa
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation 8 anni fa
  BearishSun 585e0a6e67 Fixing transparent shaders 8 anni fa
  BearishSun 05bfc71d0d Merge branch 'master' of https://github.com/BearishSun/BansheeEngine 8 anni fa
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs 8 anni fa
  BearishSun 3fd69a4a16 More work on documentation 8 anni fa
  BearishSun 0e8f4b8b57 More work on the documentation 8 anni fa