Историја ревизија

Аутор SHA1 Порука Датум
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system пре 12 година
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system пре 12 година
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system пре 12 година
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling пре 12 година
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled пре 12 година
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better пре 12 година
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee пре 12 година
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace пре 12 година
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate пре 12 година
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically пре 12 година
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles пре 12 година
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators пре 12 година
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete пре 12 година
  Marko Pintera dd1bf27377 Labels render properly using GUI system пре 12 година
  Marko Pintera ff28162000 Added BuiltiMaterialManagers and more work on GUI пре 12 година
  Marko Pintera 1cfbcc30a9 Text visible on the screen пре 12 година
  Marko Pintera bbb7a1bb74 Fixed a serious issue with serialization where Reflectable object size wasn't being calculated properly пре 13 година
  Marko Pintera 3e47d2941c Finalized removing all raw pointers from RenderSystem пре 13 година
  Marko Pintera 0105df516c Removed render window pointer array from D3D9RenderSystem пре 13 година
  Marko Pintera 5700fec8d0 Removed mActiveViewport from render system пре 13 година
  Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject пре 13 година
  Marko Pintera 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 пре 13 година
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released пре 13 година
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application пре 13 година
  Marko Pintera 19e874a87d Material serialization (untested) пре 13 година
  Marko Pintera 4ec92954ca Added shader params пре 13 година
  Marko Pintera eb3de79c8a Renamed GpuParamBlock to GpuParamBlockBuffer пре 13 година
  Marko Pintera 36c37b43ff DX11 renderer works пре 13 година
  Marko Pintera 96bb17b5ef A lot more work on DX 11 renderer пре 13 година
  Marko Pintera a7e57abdbf Fixed a bunch of DX11 bugs пре 13 година