Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera fb7c50e1b3 More PixelData refactor il y a 12 ans
  Marko Pintera 8c53fd844b Encapsulated PixelData::data il y a 12 ans
  Marko Pintera 605061be36 Fixed an issue with incorrectly specified texture format il y a 12 ans
  Marko Pintera 1b67b08c6b DX9 and DX11 working with new pixel format layouts il y a 12 ans
  Marko Pintera ede19ab51a All renderers working - Preparing to port bulkPixelConversion method so it properly converts between formats il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator il y a 12 ans
  Marko Pintera 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released il y a 13 ans
  Marko Pintera e090e96915 CoreGpuObject il y a 13 ans
  Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it il y a 13 ans
  Marko Pintera 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) il y a 13 ans
  Marko Pintera fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application il y a 13 ans
  Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources il y a 13 ans
  Marko Pintera 570e911896 Merged Depth stencil surface into Texture class for DX9 il y a 13 ans
  Marko Pintera 656d3e7b07 Renamed all of the hardware buffers il y a 13 ans
  Marko Pintera dc14ccc440 Refactored some enums and started work on generic buffers il y a 13 ans
  Marko Pintera e846997473 DX11 RenderTarget il y a 13 ans
  Marko Pintera 9ebcf2cb30 Added GLRenderTexture il y a 13 ans
  Marko Pintera 3e20948845 Added DX11RenderTexture il y a 13 ans
  Marko Pintera 03b6ace987 Reverted previous revision and only removed certain render texture references il y a 13 ans
  Marko Pintera 356b07673e Removed the old way of RenderTexture handling il y a 13 ans
  Marko Pintera 6075746884 Modified how textures get locked/unlocked il y a 13 ans
  Marko Pintera dfb8b81ded Removed remainining referenced to RenderSystemManager il y a 13 ans
  Marko Pintera 47f4d31dda Fixed x64 issue with window handles il y a 13 ans
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 il y a 13 ans
  Marko Pintera 43d1b87b50 Ported Renderer to x64 il y a 13 ans
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. il y a 13 ans