Commit historia

Upphovsman SHA1 Meddelande Datum
  BearishSun fb505fd6fd More work on screen space reflections 8 år sedan
  BearishSun f9d9804e7f Initial work on SSR: Linear and HiZ ray marching 8 år sedan
  BearishSun 068c65b9e0 More work on light probe indirect lighting 8 år sedan
  BearishSun 2779f6cc40 SSAO: pick different sample/step count based on quality level 8 år sedan
  BearishSun 210100d2ed SSAO: Added a separate bilateral blur step 8 år sedan
  BearishSun 02e18de5ba No need to output 4 flots from SSAO shader 8 år sedan
  BearishSun 966805cfcb More SSAO related fixes 8 år sedan
  BearishSun 824849ff57 Added upsampling to SSAO (untested) 8 år sedan
  BearishSun d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 år sedan
  BearishSun 8a3241c722 Added SSAO bias to control false occlusion 8 år sedan
  BearishSun 047238cb55 Added rotation randomization in SSAO shader, in order to reduce banding 8 år sedan
  BearishSun f888d7c751 Inital work on HBAO 8 år sedan
  BearishSun 845452c806 Added FXAA 8 år sedan
  BearishSun a5ac5b5584 DOF now works with MSAA 8 år sedan
  BearishSun fdfc56c8ac Depth of field (Gaussian) effect functional 8 år sedan
  BearishSun 05c9eaed34 HiZ generation enabled 8 år sedan
  BearishSun 1a1b8bc0d5 Hierarchical Z generation 8 år sedan
  BearishSun 0f42cf8dbc Bulk of work implemented for Gaussian DOF 8 år sedan
  BearishSun 35c18ec554 Added gaussian DOF setup shader & related code 8 år sedan
  BearishSun 40712d9a65 Added code for Gaussian filter 8 år sedan
  BearishSun f886443836 Perform MSAA resolve after tonemapping 8 år sedan
  BearishSun 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 år sedan
  BearishSun d22b0e2a63 Renamed RendererCamera -> RendererView 8 år sedan
  BearishSun ae757a15ef Started work on shadow mapping 8 år sedan
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 8 år sedan
  BearishSun bb40943c63 Refactoring renderer so its render() method can easily be called manually 9 år sedan
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 år sedan
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 år sedan
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 år sedan
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 år sedan