BearishSun
|
068c65b9e0
More work on light probe indirect lighting
|
8 rokov pred |
BearishSun
|
13111a798c
More work on light probes
|
8 rokov pred |
BearishSun
|
6169317174
Support for generation of tetrahedral volumes, to be used for irradiance probe interpolation
|
8 rokov pred |
BearishSun
|
210100d2ed
SSAO: Added a separate bilateral blur step
|
8 rokov pred |
BearishSun
|
966805cfcb
More SSAO related fixes
|
8 rokov pred |
BearishSun
|
824849ff57
Added upsampling to SSAO (untested)
|
8 rokov pred |
BearishSun
|
d22aec38a6
Merged resolve/blit shaders into one and unrolled loops
|
8 rokov pred |
BearishSun
|
05c9eaed34
HiZ generation enabled
|
8 rokov pred |
BearishSun
|
f886443836
Perform MSAA resolve after tonemapping
|
8 rokov pred |
BearishSun
|
7cf6abe4a5
Vulkan spot light shadows functional
|
8 rokov pred |
BearishSun
|
5ac8e7b2e6
Added ability to bind depth & stencil buffers separately as read-only
|
8 rokov pred |
BearishSun
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 rokov pred |
BearishSun
|
3e1bd8a8a6
Renderer: Refactored visibility calculations so they are neatly encapsulated within the new RendererViewGroup class
|
8 rokov pred |
BearishSun
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 rokov pred |
BearishSun
|
763441561c
Added PCF hardware filtering shader for cubemap shadows
|
8 rokov pred |
BearishSun
|
4c6e4a10af
More work on shadow map rendering
|
8 rokov pred |
BearishSun
|
84eb9fc38b
Laid much of the foundation for shadow map depth rendering
|
8 rokov pred |
BearishSun
|
cd426dee5d
Renderer scene information now moved into its own class so it can be re-used by shadow rendering
|
8 rokov pred |
BearishSun
|
d22b0e2a63
Renamed RendererCamera -> RendererView
|
8 rokov pred |
BearishSun
|
ae757a15ef
Started work on shadow mapping
|
8 rokov pred |
BearishSun
|
e9d2f930ba
Fix for crash when no skybox is present
|
8 rokov pred |
BearishSun
|
96af487db1
Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway)
|
8 rokov pred |
BearishSun
|
9bc64c077b
Reflection probe support added to forward path shaders
|
8 rokov pred |
BearishSun
|
a4a191ca37
Tiled deferred renderer now handles reflection probes
|
8 rokov pred |
BearishSun
|
abf3c6d06f
Added a property to modify brightness of the image-based sky light
|
8 rokov pred |
BearishSun
|
04ac98a47a
Spherical area light sources functional
|
8 rokov pred |
BearishSun
|
49a338f456
Area light sources (WIP)
|
8 rokov pred |
BearishSun
|
905362fbfb
ReflectionProbes renamed to IBLUtility to better reflect its usage
|
8 rokov pred |
BearishSun
|
dafc97f073
Added support for irradiance map caching
|
8 rokov pred |
BearishSun
|
4bd929ade3
Added sky irradiance for indirect lighting
|
8 rokov pred |