BearishSun
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210100d2ed
SSAO: Added a separate bilateral blur step
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8 jaren geleden |
BearishSun
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824849ff57
Added upsampling to SSAO (untested)
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8 jaren geleden |
BearishSun
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d22aec38a6
Merged resolve/blit shaders into one and unrolled loops
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8 jaren geleden |
BearishSun
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f888d7c751
Inital work on HBAO
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8 jaren geleden |
BearishSun
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845452c806
Added FXAA
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8 jaren geleden |
BearishSun
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1a1b8bc0d5
Hierarchical Z generation
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8 jaren geleden |
BearishSun
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0f42cf8dbc
Bulk of work implemented for Gaussian DOF
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8 jaren geleden |
BearishSun
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35c18ec554
Added gaussian DOF setup shader & related code
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8 jaren geleden |
BearishSun
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40712d9a65
Added code for Gaussian filter
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8 jaren geleden |
BearishSun
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e315616d5d
More work on shadow mapping
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8 jaren geleden |
BearishSun
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912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 jaren geleden |
BearishSun
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a5365395d8
Added shaders for projecting shadow maps
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8 jaren geleden |
BearishSun
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5bded03f19
More work on the standard deferred rendering path
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8 jaren geleden |
BearishSun
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763441561c
Added PCF hardware filtering shader for cubemap shadows
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8 jaren geleden |
BearishSun
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57435cf2ec
Added helper code for performing percentage closer filtering, using varying kernel sizes
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8 jaren geleden |
BearishSun
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84eb9fc38b
Laid much of the foundation for shadow map depth rendering
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8 jaren geleden |
BearishSun
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7c1afc814f
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
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8 jaren geleden |
BearishSun
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1523924732
Updated engine shaders to new BSL syntax
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8 jaren geleden |
BearishSun
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ae757a15ef
Started work on shadow mapping
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8 jaren geleden |
BearishSun
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a4a191ca37
Tiled deferred renderer now handles reflection probes
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8 jaren geleden |
BearishSun
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cbf82c9146
Improvements to the shading language in order to make managing complex shaders easier:
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8 jaren geleden |
BearishSun
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03eb20baee
Renamed shader ReflectionCubemapSampling -> ImageBasedLighting to better reflect its purpose
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8 jaren geleden |
BearishSun
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4acc7015f1
Added code for irradiance map generation
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8 jaren geleden |
BearishSun
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befd1b159e
Added shader code for parallax corrected reflection cubemap sampling
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8 jaren geleden |
BearishSun
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2602318a10
Added importance sampling for reflection probes
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8 jaren geleden |
BearishSun
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8531a656fd
Bulk of code for deferred rendering MSAA
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9 jaren geleden |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 jaren geleden |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 jaren geleden |
BearishSun
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565cbef7dc
Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP)
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9 jaren geleden |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 jaren geleden |