BearishSun
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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10 rokov pred |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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10 rokov pred |
BearishSun
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21bed4799a
Scene picking and selection overlay now properly accounts for multiple sub-meshes
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10 rokov pred |
BearishSun
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 rokov pred |
BearishSun
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197996bed2
Refactored renderer utility methods into their own class
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10 rokov pred |
BearishSun
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6befb8663f
Objects with no material can now be picked in scene
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10 rokov pred |
BearishSun
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817756bb69
Renamed Light/Renderable/Camera so their component and non-component versions have better names
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10 rokov pred |
Marko Pintera
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aec99b0b0f
Sampler state filtering overrides (WIP)
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10 rokov pred |
Marko Pintera
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d0793ab046
Shader default values (untested)
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10 rokov pred |
Marko Pintera
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6b920a90d8
- Moved all shaders to BSL
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10 rokov pred |
Marko Pintera
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ab1746c542
BansheeSL: Shader parser generates an actual Shader
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10 rokov pred |
Marko Pintera
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0b1d2c1bd9
Render texture now keeps a handle to a texture instead of a pointer
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11 rokov pred |
Marko Pintera
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d0c583e20c
Refactored SceneManager so it properly registers all cameras and renderables
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11 rokov pred |
Marko Pintera
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 rokov pred |
Marko Pintera
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acf6121ee6
Finished Renderable refactor, mostly (still got an exception on shutdown)
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11 rokov pred |
Marko Pintera
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b85c0fd5ae
Editor runs after material refactor - hasn't been extensively tested
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11 rokov pred |
Marko Pintera
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3f94468a9f
Material refactor WIP, it compiles
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11 rokov pred |
Marko Pintera
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6d367f44f4
Removed ShaderProxy and added ShaderCore
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11 rokov pred |
Marko Pintera
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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11 rokov pred |
Marko Pintera
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bf970d8436
Render states refactored to comply with new CoreObject design
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11 rokov pred |
Marko Pintera
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f256dad7d6
Texture refactor to comply with new CoreObject design
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11 rokov pred |
Marko Pintera
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2870e2266b
Refactored Mesh for use with the new CoreObject design
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11 rokov pred |
Marko Pintera
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88ee5b68fd
First part of render target refactor in order to get only core versions used on core thread
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11 rokov pred |
Marko Pintera
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d5d2171319
Added C# PixelData
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11 rokov pred |
Marko Pintera
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ff8ed9021c
Refactored Renderable into RenderableHandler
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11 rokov pred |
Marko Pintera
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7ee22c56b5
Set up gizmo picking (icons still don't work)
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11 rokov pred |
Marko Pintera
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fbf0e9a5a1
Fixed an issue with OpenGL scissor and viewport coordinates
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11 rokov pred |
Marko Pintera
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4a9afce7cf
Fixed DX11 and OpenGL GPU program matrix layout
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11 rokov pred |
Marko Pintera
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3512c00011
Extended interface for some core-level objects for easier creation
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11 rokov pred |
Marko Pintera
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53455b1c74
Picking now includes main texture when rendering with alpha
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11 rokov pred |