BearishSun
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c07cde04d7
Getting OpenGL renderer back to working order
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10 лет назад |
BearishSun
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bc67031960
Refactored point light and blit shaders so they share code using the new conditional compilation
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10 лет назад |
BearishSun
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e7cfefe9ee
Added copyright notices to all files
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10 лет назад |
BearishSun
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bb5e0e1f44
Game builds now properly resolve gbuffer
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10 лет назад |
BearishSun
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d4b4df4cc9
WIP resolve shader
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10 лет назад |
BearishSun
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3effe98d8b
Fixed transparency for handle/gizmos rendering
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10 лет назад |
BearishSun
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92f409a13d
Fixed a crash when reading non-top mip level from a texture
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10 лет назад |
BearishSun
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7d7abe6999
Added the ability to bind a depth texture both for testing and reading from shader
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10 лет назад |
BearishSun
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260f25eb34
Dock overlay properly renders once again
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10 лет назад |
BearishSun
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76cef38e81
Scene color added to deferred renderer and removed dummy light since we now have an ambient term
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10 лет назад |
BearishSun
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92ff9bb4b9
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2)
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10 лет назад |
BearishSun
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e4b35b721a
Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1)
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10 лет назад |
BearishSun
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3c513f46dc
Fixed an issue with value changed callback not triggering in GUISliderField
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10 лет назад |
BearishSun
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7df87c236f
Use a dummy directional light when no other light is in the scene
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10 лет назад |
BearishSun
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0ac4c456b4
DX11 meshes now render even if their vertex declaration doesn't match the shader
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10 лет назад |
BearishSun
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bad12b1889
Made deferred rendering default (things are still VERY shakey)
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10 лет назад |
BearishSun
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7b9fe8d212
Albedo rendering in the deferred renderer working
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10 лет назад |
BearishSun
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e9e45b6d6b
Added UV to full screen quad
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10 лет назад |
BearishSun
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dba1e7bfba
Multiple assembly reload works
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10 лет назад |
BearishSun
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22aa527617
Validate renderable vertex inputs in the renderer
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10 лет назад |
BearishSun
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6487e23cb7
Finished code for rendering a full-screen quad
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10 лет назад |
BearishSun
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197996bed2
Refactored renderer utility methods into their own class
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10 лет назад |
BearishSun
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90c5f7e0dd
Added additional per-camera parameters required for deferred rendering
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10 лет назад |
BearishSun
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 лет назад |
BearishSun
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84501eadb3
Properly exporting CoreThread's module to fix the problem where every library had its own instance
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10 лет назад |
BearishSun
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4cdd9f1871
Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them
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10 лет назад |
BearishSun
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67445e3525
Move default shader into a separate file
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10 лет назад |
BearishSun
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8ebe56831a
Setting up light rendering parameters (WIP)
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10 лет назад |
BearishSun
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6138f391bf
Adding more per-object parameters for rendering
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10 лет назад |
BearishSun
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925255d737
Added more shader params and preparing RenderBeast for deferred base pass
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10 лет назад |