История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 лет назад
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 лет назад
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes 11 лет назад
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view 11 лет назад
  Marko Pintera 31b55e513f Started work on SceneView 11 лет назад
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
  Marko Pintera 6fa7ffec97 Various fixes to Renderer 11 лет назад
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer 11 лет назад
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 лет назад
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 лет назад
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 лет назад
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 лет назад
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files 11 лет назад
  Marko Pintera 57d22576dd More documentation 11 лет назад
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 лет назад
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 лет назад
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 лет назад
  Marko Pintera c454e2d14f VS 2013 port stage 1 11 лет назад
  Marko Pintera e73983da31 Moved everything to new Path system 11 лет назад
  Marko Pintera f9d0a66b4b New Path class 11 лет назад
  Marko Pintera 9c37abbdc3 Different Event prototype, one that allows std::bind 11 лет назад
  Marko Pintera 9e98ec3e3a Event parameters should be passed by reference by default 11 лет назад
  Marko Pintera 1dc62ba3ce Working prototype of Events 11 лет назад
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost 11 лет назад
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots 11 лет назад
  Marko Pintera 0a242cf23e Reverted Module changes 11 лет назад