История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera eb4de059fc Advanced resource loading WIP stage 1 11 лет назад
  Marko Pintera 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
  Marko Pintera 46eb1edb0f WIP Scene window 11 лет назад
  Marko Pintera 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 лет назад
  Marko Pintera 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
  Marko Pintera acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 лет назад
  Marko Pintera 4fdb3da864 Made Pass/Shader/Technique immutable 11 лет назад
  Marko Pintera d5d2171319 Added C# PixelData 11 лет назад
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size 11 лет назад
  Marko Pintera d231b89e53 Fixed OpenGL texture binding 11 лет назад
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes 11 лет назад
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 лет назад
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view 11 лет назад
  Marko Pintera 31b55e513f Started work on SceneView 11 лет назад
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
  Marko Pintera 6fa7ffec97 Various fixes to Renderer 11 лет назад
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer 11 лет назад
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 лет назад
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 лет назад
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 лет назад
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 лет назад
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings 11 лет назад
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files 11 лет назад
  Marko Pintera 57d22576dd More documentation 11 лет назад
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally 11 лет назад
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now 11 лет назад
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely 11 лет назад
  Marko Pintera c454e2d14f VS 2013 port stage 1 11 лет назад
  Marko Pintera e73983da31 Moved everything to new Path system 11 лет назад