Commit Verlauf

Autor SHA1 Nachricht Datum
  BearishSun 6138f391bf Adding more per-object parameters for rendering vor 10 Jahren
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass vor 10 Jahren
  BearishSun 6befb8663f Objects with no material can now be picked in scene vor 10 Jahren
  BearishSun baaa09abee Added CrashHandler (untested) vor 10 Jahren
  BearishSun 0a188aad0b When sycing core changes sync dependencies before dependants (WIP - Broke rendering) vor 10 Jahren
  BearishSun fc73944aef Better renderer param buffer binding vor 10 Jahren
  BearishSun 0f7c76eb01 When rendering reduce state switching when possible vor 10 Jahren
  BearishSun 8831b3cc2f Render queue sorting by material vor 10 Jahren
  BearishSun 9eafdeb502 Added separate transparent and opaque render queues vor 10 Jahren
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore vor 10 Jahren
  BearishSun 6c9390b79b Dock overlay no longer uses the sim thread rendering callback vor 10 Jahren
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names vor 10 Jahren
  Marko Pintera 71598ef68e Add "transparent" flag to shaders vor 10 Jahren
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable vor 10 Jahren
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone vor 10 Jahren
  Marko Pintera 734b56a97d In renderer update per-object buffers just before rendering so that a single buffer can be shared by multiple objects vor 10 Jahren
  Marko Pintera 3187a5f447 Hook up light updates in renderer core vor 10 Jahren