Commit History

Автор SHA1 Съобщение Дата
  BearishSun 97d3129728 Added settings window преди 10 години
  BearishSun 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names преди 10 години
  Marko Pintera 4704613fa4 Modified profiler overlay so it doesn't render under the geometry преди 10 години
  Marko Pintera 3230a75a52 Re-enabled resize for main window преди 10 години
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances преди 10 години
  Marko Pintera 2ebccea148 Delay showing render windows until the first framebuffer swap in order to avoid the black screen преди 10 години
  Marko Pintera 3f3075d532 More work on modal windows & progress bar window преди 11 години
  Marko Pintera 78590c7cbc WIP modal windows преди 11 години
  Marko Pintera aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow преди 11 години
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality преди 11 години
  Marko Pintera 4101088f37 Massive refactor due to work on Renderer преди 11 години
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename преди 11 години
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) преди 11 години
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings преди 11 години
  Marko Pintera f9f157ec22 WIP video modes преди 11 години
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine преди 11 години
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost преди 11 години
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots преди 11 години
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe преди 11 години