História revízii

Autor SHA1 Správa Dátum
  BearishSun 98771da99e Bugfix: Fixed a problem that sometimes caused managed components or resources to have their managed instances garbage collected, before the assembly refresh process was complete 7 rokov pred
  BearishSun cec42193fc Bugfix: Outputting managed references in script code now properly issues a GC memory barrier 7 rokov pred
  BearishSun 0e4ba38c5b Bugfix: Major fixes to the scripting runtime 7 rokov pred
  BearishSun d3c05debd1 Feature: Added a 2D handle slider that can be used for creating 2D handles in editor 8 rokov pred
  BearishSun dbe4bda475 Feature: Tweaked move handle to be more responsive and handles very large or very small scales better 8 rokov pred
  BearishSun ff4188ee13 Bugfix: Issue with param block size calculation when they contain array elements 8 rokov pred
  BearishSun 04db697dce Bugfix: Fixing animation import from FBX 8 rokov pred
  BearishSun 9557c20d89 Bugfix: Fixing OpenGL so it renders omni-directional shadows as backfacing, same as other backends 8 rokov pred
  BearishSun 4d64ae9408 Bugfix: Fixed an issue that would produce invalid cbuffer size when non-4D array elements were present 8 rokov pred
  BearishSun c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias 8 rokov pred
  BearishSun d92a7c4e1a Bugfix: Directional shadows are now rendered properly when using the OpenGL backend 8 rokov pred
  BearishSun 7e7dbd580d Bugfix: OpenGL stencil operations on back faces are now applied properly 8 rokov pred
  Florian Will ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer 8 rokov pred
  Florian Will 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements 8 rokov pred
  Florian Will aa58cde7bd Bugfix: Support uploads of 2D array textures in GLRenderAPI 8 rokov pred
  BearishSun eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 rokov pred
  BearishSun 88cafca77a Build: Fixing a compile error on Linux 8 rokov pred
  BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file 8 rokov pred
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 rokov pred
  BearishSun 8f14edffe6 Feature: DirectX, OpenGL and Vulkan will now parse structs in uniform blocks/constant buffers 8 rokov pred
  BearishSun caf30772ad Bugfix: Fixing recursive mutex locking in Vulkan render backend 8 rokov pred
  BearishSun 8cdb84e175 Bugfix: Shadowed directional light now renders properly 8 rokov pred
  BearishSun 572ae23b94 Bugfix: OpenGL render system no longer checks for GL_ARB_geometry_shader4 extension, as the core geometry shader is assumed to be always present 8 rokov pred
  BearishSun 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 rokov pred
  BearishSun f5921858e8 Bugfix: Fixing bounding sphere transform 8 rokov pred
  BearishSun 92155445c4 Bugfix: Properly bind all slices of a 3D texture when performing image read/write in OpenGL, as suggested by @w-flo 8 rokov pred
  BearishSun d6526e1e7d Bugfix: Fix a compile error on Linux 8 rokov pred
  Florian Will 8f1cb3f75a Feature: Linux mouse/keyboard input without /dev/* 8 rokov pred
  BearishSun 2231fc8f96 Bugfix: Clear resources before unloading the scripting system in order to ensure any scripting components in Prefabs are destroyed before the library is unloaded 8 rokov pred
  BearishSun db0d1b805e Bugfix: Tweaks to physics default material and some other potential improvements 8 rokov pred