Historique des commits

Auteur SHA1 Message Date
  BearishSun ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file il y a 8 ans
  BearishSun 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute il y a 8 ans
  BearishSun e605573591 Refactor: Shader variations are now defined directly in BSL files il y a 8 ans
  BearishSun 97aeb51353 WIP: Getting OpenGL up to date il y a 8 ans
  BearishSun 6076b5f221 Bugfix: Fix for culling artifacts caused by tiles with a high depth range in tile deferred image based lighting shader il y a 8 ans
  BearishSun 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled il y a 8 ans
  BearishSun 8e451ac36f WIP - Deferred MSAA il y a 8 ans
  BearishSun 751439aecc Feature: Reflection probe rendering working and hooked up with SSR il y a 8 ans
  BearishSun c84917e7e1 WIP: Reflection probes il y a 8 ans
  BearishSun 7bb95a23b6 Basic SSR hooked up to render compositor il y a 8 ans
  BearishSun 565a72c133 Hooked up SSAO with indirect diffuse and specular il y a 8 ans
  BearishSun 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) il y a 8 ans
  BearishSun 4891a95151 Final big bulk of work for shadow mapping (Untested) il y a 8 ans
  BearishSun 912c4e7adb Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor il y a 8 ans
  BearishSun 763441561c Added PCF hardware filtering shader for cubemap shadows il y a 8 ans
  BearishSun 1523924732 Updated engine shaders to new BSL syntax il y a 8 ans
  BearishSun adfcce25ba All engine shaders now use the cross compiler for GLSL generation il y a 8 ans
  BearishSun d4c19836b5 Initial support for unified shading language across all render APIs il y a 8 ans
  BearishSun a4a191ca37 Tiled deferred renderer now handles reflection probes il y a 8 ans