BearishSun
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eb4b6fa6e4
Build: Cleaning up the build and adding an initial version of the install script
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8 years ago |
BearishSun
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01240b3690
Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute
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8 years ago |
BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 years ago |
BearishSun
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8251636f5f
Bugfix: Fixed a crash when switching to a custom material (or initializing a material with a null shader)
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8 years ago |
BearishSun
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c7e198eda1
Bugfix: Fixing a crash when switching material shaders
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8 years ago |
BearishSun
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63ef0b05cf
Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view
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8 years ago |
BearishSun
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24a1f44cd8
Refactor: Cleaned up custom allocators
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8 years ago |
BearishSun
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d5b9e46858
Bugfix: Changing the material shader on a material that previously had no shader, will now properly initialize material parameters object on the core thread version of the material
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8 years ago |
BearishSun
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441b7dc7dc
WIP: Editor polish and cleanup
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8 years ago |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 years ago |