Commit History

Author SHA1 Message Date
  Marko Pintera 9b005cea53 D3D9 render system ported to x64 13 years ago
  Marko Pintera c138b62b72 GLRenderSystem ported to x64 13 years ago
  Marko Pintera 43d1b87b50 Ported Renderer to x64 13 years ago
  Marko Pintera 647adb2de1 Fixing some methods I broke when porting to x64 13 years ago
  Marko Pintera cb0ff2efce Hopefully fixing the 32bit pointer address issue for x64 builds 13 years ago
  Marko Pintera 612644f309 Utility library builds on x64 13 years ago
  Marko Pintera 2dc16772b6 Commit before move to x64 13 years ago
  Marko Pintera 655f82b5a4 Removing unused stuff from GpuPrograms 13 years ago
  Marko Pintera c49ed432df Gpu programs now get loaded properly before initializing material 13 years ago
  Marko Pintera 6e2cee6dc1 DirectX window defaults to primary 13 years ago
  Marko Pintera 289ddb78eb Window loops now run on the render thread 13 years ago
  Marko Pintera aebfb59579 Dont store name for render window 13 years ago
  Marko Pintera 636cca60e3 Both DX and GL versions load up and work fine even with multithreading 13 years ago
  Marko Pintera 0e2e1461aa Made some constructors private to make sure constructor methods are used 13 years ago
  Marko Pintera 9d0b41f349 More work on multithreading. Actually managed to reach the main loop now. 13 years ago
  Marko Pintera c6b1e6a880 More work on fixing up multithreading and getting everything to work 13 years ago
  Marko Pintera 616f686c12 Refactored Render system context into two different types 13 years ago
  Marko Pintera d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago
  Marko Pintera 03f4bb7402 Refactored Texture part #2 13 years ago
  Marko Pintera 7aefc7c854 Updated how textures get serialized (needs serious testing) 13 years ago
  Marko Pintera 7970ff490b Refactored Textures part #1 13 years ago
  Marko Pintera cca0196f6c Renamed ResourceRef to ResourceHandle 13 years ago
  Marko Pintera bde83d1e5a Added threading checks to the RenderSystems and refactored a bit 13 years ago
  Marko Pintera aa4ba9a93f Bunch more methods ported to use render system context 13 years ago
  Marko Pintera 291f52586c More RenderSystemContext related changes, mostly refactoring 13 years ago
  Marko Pintera 6193cd16a6 Removed some unused stuff 13 years ago
  Marko Pintera 92e00eea15 Tons of more work on multithreading for the render system 13 years ago
  Marko Pintera 1e218a6adc Hooked up some deferred rendering to application (currently not compilable) 13 years ago
  Marko Pintera ca8447b5e1 More (untested) deferred rendering 13 years ago
  Marko Pintera f67e37bb8c Add DeferredRenderer and a bunch of deferred render commands 13 years ago