Историја ревизија

Аутор SHA1 Порука Датум
  BearishSun 9ccfcdd441 OpenGL: Fix a potential crash when binding a vertex buffer пре 9 година
  BearishSun a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound пре 9 година
  BearishSun 3d1defbd8b DirectX/OpenGL: Fixing shader parsing for texture array types пре 9 година
  BearishSun 83b40c0c88 Minor cleanup (mostly style) пре 9 година
  BearishSun edc5726aac More work on user manuals пре 9 година
  BearishSun 4f8772e1ae Fixing some typos пре 9 година
  BearishSun a4a8a242bb Added a new low-level rendering example project пре 9 година
  BearishSun e177683759 Vulkan now official пре 9 година
  BearishSun ea0f3a5bfb Vulkan: Don't use stencil aspect if depth/stencil format has only a depth component пре 9 година
  BearishSun 79ed48723e Vulkan: Properly release Vulkan command buffer when its parent object goes out of scope пре 9 година
  BearishSun 8ae9f659ce Added a few methods for easier GpuParam parameter assignment пре 9 година
  BearishSun b3fe1f4a0d Added math methods for creating a projection matrix пре 9 година
  BearishSun 90723435ec D3D11: Fix read-only depth/stencil when only depth is used пре 9 година
  BearishSun defef90070 Fixing D3D11 command buffer creation пре 9 година
  BearishSun d2aa2bd074 Properly initialize a texture created with initial pixel data пре 9 година
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
  BearishSun 2b24d071f0 More renames of core thread objects пре 9 година
  BearishSun 91d6f7a431 CoreObjectCore -> ct::CoreObject пре 9 година
  BearishSun 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace пре 9 година
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI пре 9 година
  BearishSun 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) пре 9 година
  BearishSun 10ec5d4767 Fixing a shader so it works on both OpenGL and Vulkan пре 9 година
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) пре 9 година
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) пре 9 година
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace пре 9 година
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
  BearishSun cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor пре 9 година
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs пре 9 година
  BearishSun c7b352a49b Replacing old GLSL syntax: gl_VertexID -> gl_VertexInstance пре 9 година
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats пре 9 година