Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) há 8 anos atrás
  BearishSun c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. há 9 anos atrás
  BearishSun 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass há 9 anos atrás
  BearishSun f1271a4e5a OpenGL: Fixed invalid parsing of image buffers há 9 anos atrás
  BearishSun 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled há 9 anos atrás
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional há 9 anos atrás
  BearishSun e51517f40e More work on user manuals há 9 anos atrás
  BearishSun c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader há 9 anos atrás
  BearishSun b2dd0ffa03 Work on transparent rendering path há 9 anos atrás
  BearishSun 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) há 9 anos atrás
  BearishSun 39627c97f2 More work on user manuals há 9 anos atrás
  BearishSun 6edc0af5ff Vulkan/OpenGL: Tiled deferred renderer functional há 9 anos atrás
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler há 9 anos atrás
  BearishSun 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader há 9 anos atrás
  BearishSun 0411c07e17 DX11: Fixed an issue where mip-maps were disabled during rendering há 9 anos atrás
  BearishSun e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values há 9 anos atrás
  BearishSun ff8f690717 Tiled deferred rendering (DX11 only for now) há 9 anos atrás
  BearishSun 2bc0d229c9 More work on user manuals há 9 anos atrás
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering há 9 anos atrás
  BearishSun e90c89f93f More accurate spot light bounds calculation há 9 anos atrás
  BearishSun 770c91d0a3 Automatically update builtin resource data lists when resources are added/removed from their folders há 9 anos atrás
  BearishSun 88105afc5d Refactored renderer so that pre-processing operations can be executing when performing manual rendering over multiple views há 9 anos atrás
  BearishSun a6d8f683f3 Fixing & improving renderable culling há 9 anos atrás
  BearishSun 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. há 9 anos atrás
  BearishSun 7784a96128 Reflection cubemap filtering há 9 anos atrás
  BearishSun c210038c6b Allow creation of render/depth-stencil textures with multiple mip levels há 9 anos atrás
  BearishSun 76f39f1d85 Bugfix: When rendering to a specific mip level, use the proper mip level size for viewport extents, instead of base image size há 9 anos atrás
  BearishSun 7354b9221c More work on user manuals há 9 anos atrás
  BearishSun e8e720121c More work on user manuals há 9 anos atrás
  BearishSun 3f694bc9e7 More work on user manuals há 9 anos atrás