Commit History

Author SHA1 Message Date
  BearishSun 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) 9 years ago
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 years ago
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 years ago
  BearishSun 6edc0af5ff Vulkan/OpenGL: Tiled deferred renderer functional 9 years ago
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler 9 years ago
  BearishSun 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader 9 years ago
  BearishSun ff8f690717 Tiled deferred rendering (DX11 only for now) 9 years ago
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 years ago