Historique des commits

Auteur SHA1 Message Date
  BearishSun 4dd02370d8 Refactored animation timeline GUI elements so they use a common base class il y a 9 ans
  BearishSun 2463571e4d Added events to animation editor (WIP) il y a 9 ans
  BearishSun e1daf513a5 More work on animation editor, primarily on field display and selection il y a 9 ans
  BearishSun f1329abe7e Animated property display for animation editor (WIP) il y a 9 ans
  BearishSun 3ef2ddcfca Added the ability to manually serialize and deserialize managed objects in C# il y a 9 ans
  BearishSun 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely il y a 9 ans
  BearishSun a89a11ae21 Better names, and documentation for the AnimationEditor components il y a 9 ans
  Marko Pintera 22ed7722ec Merge pull request #35 from MarcoROG/master il y a 9 ans
  marco.bellan 52970a388f Minor tweaks to follow engine guidelines il y a 9 ans
  BearishSun 84c91af670 Added GUI side value drawing for animation editor il y a 9 ans
  marco.bellan 64335d3c29 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git il y a 9 ans
  BearishSun 61c6081a12 GUICurveDrawing - A way to draw animation curves for the animation editor (WIP) il y a 9 ans
  marco.bellan 1013f619e0 Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git il y a 9 ans
  marco.bellan 5bc43df6d0 WIP Step attribute il y a 9 ans
  marco.bellan 9b4afd8157 Added sliders on ranged inspector fields with stepping functionality. il y a 9 ans
  BearishSun c195d0e7ae GUIFieldSelector WIP il y a 9 ans
  BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
  BearishSun 5703dd7eab Added C# Animation component il y a 9 ans
  BearishSun a774a03552 AnimationClip foundation il y a 9 ans
  BearishSun 6f0747c8f6 Various fixes in order to get GUICanvas functional il y a 9 ans
  BearishSun b9562e3655 Updated paths to pdb2mdb script so it works with non-standard build directories il y a 9 ans
  BearishSun f820b9de33 Moved pdb2mdb script out of the dependencies folder il y a 9 ans
  BearishSun ab2bf04b9d Exposed AudioSource and AudioListener to managed code il y a 9 ans
  BearishSun 32e348ea19 AudioClip exposed to managed code il y a 9 ans
  BearishSun 0a275f2bf2 Refactored post process settings and exposed it to the scripting API il y a 9 ans
  BearishSun 92321a6b19 Updated manuals il y a 9 ans
  BearishSun f72143e845 Fix for an issue that was causing PhysX to update transforms for deleted Rigidbodies il y a 9 ans
  BearishSun 22dacdc84f Delete/Duplicate/Cut/Copy/Paste/Rename shortcuts now work globally throughout the editor without the need to focus on a specific sub-editor, for a more intuitive experience il y a 9 ans
  BearishSun d7c0097d20 More work on improving documentation for Doxygen generation il y a 9 ans
  BearishSun 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier il y a 9 ans