Commit History

Autor SHA1 Mensaxe Data
  BearishSun 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names %!s(int64=10) %!d(string=hai) anos
  BearishSun 520a45814e Modified SceneGrid rendering so it doesn't use the sim thread render callback %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 251c1f13b1 Selecting a resource properly removes the selection overlay and active handle from scene view %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 1fa051f852 Documentation %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 0eb7d2b417 Bulk of the work for Project Window drop down (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3270121b9d Better scene grid shader/rendering + selection rendering %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 2f7095dbd2 Improvements to SceneObject transform %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 24434868e3 More handle fixes %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 17e7648476 Work on handles: %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 24f99ac96e Various fixes in order to get handles operational %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos