История коммитов

Автор SHA1 Сообщение Дата
  BearishSun f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 8 лет назад
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 8 лет назад
  BearishSun 718ed85258 OpenGL: Added support for shared storage blocks 9 лет назад
  BearishSun 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 лет назад
  BearishSun 9ccfcdd441 OpenGL: Fix a potential crash when binding a vertex buffer 9 лет назад
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects 9 лет назад
  BearishSun 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace 9 лет назад
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI 9 лет назад
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) 9 лет назад
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 лет назад
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes 9 лет назад
  BearishSun 4da4023c27 Don't crash when submitting the default command buffer on dx11/openGL 9 лет назад
  BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering 9 лет назад
  BearishSun d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 лет назад
  BearishSun b58a3fd3ad Refactored Vulkan semaphores, so that a command buffers generates a new semaphore on each submission 9 лет назад
  BearishSun 4d85ab293d More work on user-facing manuals 9 лет назад
  BearishSun 23561ee03b Refactored GUI so it generates all of it's GPU param buffers before rendering, instead of updating them before every draw call 9 лет назад
  BearishSun 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 лет назад
  BearishSun aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
  BearishSun 7f501a8e77 Added an explicit flag to preserve render target contents on load, to improve performance when this is not required (most of the time) 9 лет назад
  BearishSun af560f18fc Added a ComputePipelineState 9 лет назад
  BearishSun 1e7b51169f Renamed GpuPipelineState to GraphicsPipelineState 9 лет назад
  BearishSun b267abf39a Vulkan render API swapBuffers() method hooked up 9 лет назад
  BearishSun 7a8511fcd4 Refactoring Vulkan command buffers: 9 лет назад
  BearishSun 142c7970fc Cleaned up render API capabilities class 9 лет назад
  BearishSun 9d9a222d00 Vulkan startup 9 лет назад
  BearishSun 8ab4660f21 OpenGL updated so it uses the new combined GPU parameter design 9 лет назад
  BearishSun 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 лет назад
  BearishSun 23aab39aeb OpenGL now uses combined pipeline states as well 9 лет назад
  BearishSun 5d91653c2b Added support for immediate command buffers to avoid overhead with render API's that don't support multithreaded command generation natively 9 лет назад