Commit History

Author SHA1 Message Date
  Marko Pintera a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 years ago
  Marko Pintera 03c59e1b03 Refactored handle drawing so it properly separates out Core so it doesn't get destroyed before core methods are done 11 years ago
  Marko Pintera fb6e14ead4 All wire/solid gizmos render properly 11 years ago
  Marko Pintera b64a0482e7 Various Gizmo rendering fixes 11 years ago
  Marko Pintera 4a9afce7cf Fixed DX11 and OpenGL GPU program matrix layout 11 years ago
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation 11 years ago
  Marko Pintera 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 years ago
  Marko Pintera e9fc86930e A lot more work on handles (WIP) 11 years ago
  Marko Pintera e6275065f4 Work on handles (WIP) 11 years ago
  Marko Pintera 9f81ccb8a3 Added DrawHelper and made GizmoManager use it 11 years ago
  Marko Pintera a4c60121f4 WIP work on handles 11 years ago
  Marko Pintera 547d3f9c59 Added root finding code to Math 11 years ago
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# 11 years ago
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews 11 years ago
  Marko Pintera e8383f3cb7 Added picking code for gizmos 11 years ago
  Marko Pintera 53455b1c74 Picking now includes main texture when rendering with alpha 11 years ago
  Marko Pintera cfffeaa859 More work on gizmos 11 years ago
  Marko Pintera f7b6d5e620 Gizmos WIP (not compiling) 11 years ago
  Marko Pintera c010d2c9fc Added a bunch of new mesh creation methods (untested) 11 years ago
  Marko Pintera 0e027b8351 Scene picking WIP (untested) 11 years ago
  Marko Pintera 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 years ago
  Marko Pintera 86f1d09e68 Updating material proxies uses frame allocator 11 years ago
  Marko Pintera 17d906d731 SceneGrid renders (but doesn't look pretty) 11 years ago
  Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 years ago
  Marko Pintera 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 years ago
  Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 years ago
  Marko Pintera f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 years ago
  Marko Pintera fa5f03d373 Fixed an issue with DX9 shader saving & loading 11 years ago
  Marko Pintera 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 years ago
  Marko Pintera 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one 11 years ago