Marko Pintera
|
a780583d43
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
|
11 年 前 |
Marko Pintera
|
4101088f37
Massive refactor due to work on Renderer
|
11 年 前 |
BearishSun
|
28537e7bff
More documentation
|
11 年 前 |
BearishSun
|
a68c5a87de
More documentation
|
11 年 前 |
BearishSun
|
e39fac04e0
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git
|
11 年 前 |
BearishSun
|
cf60b3980a
More documentation
|
11 年 前 |
Marko Pintera
|
117612030f
Refactored Profiler and CPUProfiler to make them a bit more intuitive
|
11 年 前 |
BearishSun
|
a0160383af
More documentation
|
11 年 前 |
Marko Pintera
|
17afc600a7
Massive Cm->Bs file rename
|
11 年 前 |
Marko Pintera
|
203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
|
11 年 前 |
Marko Pintera
|
ff73fc789d
Ability to specify size when changing window to windowed
|
11 年 前 |
Marko Pintera
|
41f8073a1a
Merge branch 'master' of https://github.com/BearishSun/BansheeEngine
|
11 年 前 |
Marko Pintera
|
bb73926921
Refactored how are Application classes structured (they now derive from each other)
|
11 年 前 |
BearishSun
|
b4b3842050
More documentation
|
11 年 前 |
Marko Pintera
|
a745db8df7
Added some missing files after the big Camelot -> Banshee rename
|
11 年 前 |
Marko Pintera
|
47fcfd429d
Renamed all projects from Camelot -> Banshee and moved them to appropriate folders
|
11 年 前 |
Marko Pintera
|
496273ce54
Check in some tiny changes before merge
|
11 年 前 |
BearishSun
|
30c7b9fa90
More documentation
|
11 年 前 |
Marko Pintera
|
638ad070a3
More documentation and refactoring
|
11 年 前 |
Marko Pintera
|
a05f982776
GPUProfiler implementation
|
11 年 前 |
Marko Pintera
|
a95b2215e7
Going back from fullscreen to windowed in DX9 restores the window style properly
|
11 年 前 |
Marko Pintera
|
f625be4bd0
OpenGL window fullscreen switching now properly retains window style
|
11 年 前 |
Marko Pintera
|
96d06586e8
Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings
|
11 年 前 |
Marko Pintera
|
772eefea5e
- In OpenGL primary window is always at 0 index
|
11 年 前 |
Marko Pintera
|
7514a2b4f6
Renamed FSAA->multisampling
|
11 年 前 |
Marko Pintera
|
f4606177a5
Fixes to DX9 device reset
|
11 年 前 |
Marko Pintera
|
e22d917c50
DirectX 9 device reset works properly
|
11 年 前 |
Marko Pintera
|
23cd5f1fa7
Fixed OpenGL monitor enumeration
|
11 年 前 |
Marko Pintera
|
664120f0c3
Fixed a bug with mesh combining
|
11 年 前 |
Marko Pintera
|
6288a3f0d5
Minor fix to DX11 start-up as it was crashing
|
11 年 前 |