Historique des commits

Auteur SHA1 Message Date
  BearishSun a92c1b167f Added GUIDictionaryField (WIP) il y a 10 ans
  BearishSun 79e827cd27 Re-added alternating GUI array backgrounds il y a 10 ans
  BearishSun 3e9e8eb1c6 Modifying GUI array/list now persist its expanded/collapsed state il y a 10 ans
  BearishSun 3bf109abe1 Expanding/collapsing objects inside a GUI array/list now works properly il y a 10 ans
  BearishSun 94bd57914c Changing scene object selection no longer triggers the selection change event twice il y a 10 ans
  BearishSun e21a0b2520 Don't display inspector component background if component is empty il y a 10 ans
  BearishSun 98f239d4ab Refactored InspectableArray and InspectableList so they use the common GUIListField for displaying the array GUI il y a 10 ans
  BearishSun db37436e98 Inspector refactor - Better abstraction, separated property and GUI modifications into two reported values (WIP) il y a 10 ans
  BearishSun 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library il y a 10 ans
  BearishSun 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
  BearishSun 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed il y a 10 ans
  BearishSun 84f21fceed Modified GUI element set enabled/visible logic so that child objects can perist their states when parent states change il y a 10 ans
  BearishSun ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
  BearishSun 4880925653 Selecting a scene object that was just created is now properly visible in the scene tree view il y a 10 ans
  BearishSun 778de71b66 Reverting game object finalizer fix as another solution is needed il y a 10 ans
  BearishSun ee496ab2cb Fixing GUI element enable/disable functionality il y a 10 ans
  BearishSun 1091551099 Added enable/disable functionality for GUI elements (WIP) il y a 10 ans
  BearishSun 1e4cc33626 Refactored GUIElement visibility flag in preparation for enabled/disabled flag il y a 10 ans
  BearishSun 38c4bc107a Fixing an issue with GameObject finalization - Objects that were finalized were still being retrievable from game object manager for a single frame il y a 10 ans
  BearishSun eaec84330f No longer show GUI background for empty inspectors and complex objects il y a 10 ans
  BearishSun 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons il y a 10 ans
  BearishSun f70ad040e9 Various fixes related to GUI array: il y a 10 ans
  BearishSun 2116ef0d9f Added a simpler way to specify renderer materials il y a 10 ans
  BearishSun f284524576 Added dummy icons to inspector il y a 10 ans
  BearishSun 4511ec8735 Renderable inspector (not tested) il y a 10 ans
  BearishSun c25c9d3832 Sprite texture inspector il y a 10 ans
  BearishSun 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) il y a 10 ans
  BearishSun 04d68a2c57 Plain text inspector il y a 10 ans
  BearishSun 7a6945b210 Added ScriptCode inspector il y a 10 ans
  BearishSun 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice il y a 10 ans