Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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11 lat temu |
Marko Pintera
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47fcfd429d
Renamed all projects from Camelot -> Banshee and moved them to appropriate folders
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11 lat temu |
Marko Pintera
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c454e2d14f
VS 2013 port stage 1
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11 lat temu |
Marko Pintera
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ae856ed0f4
WIP UndoRedo group system
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11 lat temu |
Marko Pintera
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d55f242a1c
Using std::function and std::bind instead of boost
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11 lat temu |
Marko Pintera
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2edcfcffba
WIP refactoring editor fields
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11 lat temu |
Marko Pintera
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33145efdd1
Added WIP GameObjectField
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11 lat temu |
Marko Pintera
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9f2663102e
Added Foldout GUI component
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11 lat temu |
Marko Pintera
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ef90dfe7e7
Added Color field
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11 lat temu |
Marko Pintera
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1ea161f89a
Fixed an issue with DX11 $Globals shader buffer where it was incorrectly marked as shareable
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11 lat temu |
Marko Pintera
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2dbcc8d6ba
Added Vec3 and Vec2 fields
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11 lat temu |
Marko Pintera
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5554a2ff28
Added text and Vector4 fields
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11 lat temu |
Marko Pintera
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b5772b5e95
Added basic float and int fields
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11 lat temu |
Marko Pintera
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b81f40a8ec
Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe
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12 lat temu |