Marko Pintera
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ac3ed8de93
Added frustum culling
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hace 11 años |
Marko Pintera
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8c5ffb497d
Various fixes in order to get example model to render
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hace 11 años |
Marko Pintera
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b23fbf3bad
Renderer working as normal
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hace 11 años |
Marko Pintera
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6fa7ffec97
Various fixes to Renderer
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hace 11 años |
Marko Pintera
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d1881075fa
Various fixes to Renderer
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hace 11 años |
Marko Pintera
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610f21b521
Refactored Renderer so that render type specific elements are in a separate class
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hace 11 años |
Marko Pintera
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e33c0e5624
Finished with the renderer most, checkin before prettying it up
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hace 11 años |
Marko Pintera
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5f6fe3b27f
Updated how are GpuParamBlocks handled on the core thread and compile fixes
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hace 11 años |
Marko Pintera
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6084fe01cc
WIP Renderer refactor - Checkin before I start modifying GpuParams
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hace 11 años |
Marko Pintera
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97744d0baf
A lot more renderer and proxy refactoring
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hace 11 años |
Marko Pintera
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d2ac914abc
WIP renderer refactor
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hace 11 años |
Marko Pintera
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9218102124
MeshProxy -> MeshRenderData and other minor changes
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hace 11 años |
Marko Pintera
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4101088f37
Massive refactor due to work on Renderer
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hace 11 años |
Marko Pintera
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117612030f
Refactored Profiler and CPUProfiler to make them a bit more intuitive
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hace 11 años |
Marko Pintera
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17afc600a7
Massive Cm->Bs file rename
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hace 11 años |
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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hace 11 años |
Marko Pintera
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bb73926921
Refactored how are Application classes structured (they now derive from each other)
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hace 11 años |
Marko Pintera
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47fcfd429d
Renamed all projects from Camelot -> Banshee and moved them to appropriate folders
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hace 11 años |