Histórico de Commits

Autor SHA1 Mensagem Data
  Marko Pintera 99f545b06f Added frame allocator há 12 anos atrás
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems há 12 anos atrás
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap há 12 anos atrás
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes há 12 anos atrás
  Marko Pintera 7214304ace Added Timer queries há 12 anos atrás
  Marko Pintera 04132bc6d9 Queries WIP há 12 anos atrás
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer há 12 anos atrás
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization há 12 anos atrás
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes há 12 anos atrás
  Marko Pintera b15ab166ce Fixed memory corruption when creating bindable params há 12 anos atrás
  Marko Pintera bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was há 12 anos atrás
  Marko Pintera d8d41821ad Improved performance of static Texture write updates há 12 anos atrás
  Marko Pintera c4e57c8332 GUIManager now uses dynamic buffers and properly resizes them when needed há 12 anos atrás
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing há 12 anos atrás
  Marko Pintera 1eb5862b39 Added offset to MeshData and size/offset checks to write/readSubresource há 12 anos atrás
  Marko Pintera a4e793f254 Better way of creating and updating meshes há 12 anos atrás
  Marko Pintera 404bcd6671 Better way of initializing MeshData há 12 anos atrás
  Marko Pintera bbded86fda Added gpu params for basic data types há 12 anos atrás
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps há 12 anos atrás
  Marko Pintera 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler há 12 anos atrás
  Marko Pintera f6a9ae7cf9 Reuse command queues in order to save on allocations há 12 anos atrás
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations há 12 anos atrás