BearishSun
|
3558a71c51
PhysX implementation for physics queries
|
10 éve |
BearishSun
|
a974ea6735
Added Character controller component wrapper
|
10 éve |
BearishSun
|
ae720a53b2
Abstract interface for character controller
|
10 éve |
BearishSun
|
8f58454d3e
Added C++ component wrappers for physics joints
|
10 éve |
BearishSun
|
bfe36845c6
More work on adding physics joints
|
10 éve |
BearishSun
|
b4ff87e672
WIP physics joints
|
10 éve |
BearishSun
|
24bdaebae7
Finalizing C++ MeshCollider implementation
|
10 éve |
BearishSun
|
e06de36247
Added PhysXMesh
|
10 éve |
BearishSun
|
19c72345c6
Added C++ components and their RTTI for Colliders
|
10 éve |
BearishSun
|
5ce5f5d41c
Added Box/Sphere/Plane/Capsule colliders and general collider implementation
|
10 éve |
BearishSun
|
a60f238c6c
Started work on Colliders and Rigidbodies
|
10 éve |
BearishSun
|
61de8ea6b2
Added PhysicsMaterial
|
10 éve |
BearishSun
|
88e6d42f38
Added skeleton for Physics
|
10 éve |
BearishSun
|
f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
|
10 éve |
BearishSun
|
cab0592226
Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated
|
10 éve |
BearishSun
|
7f8ed5478c
Added FPS limiter for editor
|
10 éve |
BearishSun
|
e7cfefe9ee
Added copyright notices to all files
|
10 éve |
BearishSun
|
66a198398f
Added menu items for GUI widget
|
10 éve |
BearishSun
|
786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
|
10 éve |
BearishSun
|
0134c9aaaf
WIP better material parameter caching
|
10 éve |
BearishSun
|
7c44f4279e
More work on preparing documentation for doxygen generation
|
10 éve |
BearishSun
|
1c17be6581
Moved everything to VS 2015
|
10 éve |
BearishSun
|
197996bed2
Refactored renderer utility methods into their own class
|
10 éve |
BearishSun
|
a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
|
10 éve |
BearishSun
|
78a0850433
Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs
|
10 éve |
BearishSun
|
7d97de6dda
Renamed OpenGL Win32Window since a more general Win32Window class was added
|
10 éve |
BearishSun
|
4afb3bb55a
Disabled exceptions solution wide
|
10 éve |
BearishSun
|
b5b05448e1
Moved certain platform-specific functionality to the utility layer
|
10 éve |
BearishSun
|
bd15a467f0
Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged
|
10 éve |
BearishSun
|
d90ea6b4a0
.exe icon replacement finalized and working
|
10 éve |