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@@ -0,0 +1,46 @@
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+//********************************** Banshee Engine (www.banshee3d.com) **************************************************//
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+//**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
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+#pragma once
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+
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+#include "BsCorePrerequisites.h"
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+#include "BsCollision.h"
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+
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+namespace BansheeEngine
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+{
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+ class BS_CORE_EXPORT Collider
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+ {
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+ public:
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+ virtual ~Collider();
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+
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+ virtual void setIsTrigger(bool value) = 0;
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+ virtual bool getIsTrigger() const = 0;
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+
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+ virtual void setRigidbody(const SPtr<Rigidbody>& rigidbody);
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+ virtual SPtr<Rigidbody> getRigidbody() const { return mRigidbody; }
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+
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+ virtual void setMaterial(const HPhysicsMaterial& material);
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+ virtual HPhysicsMaterial getMaterial() const { return mMaterial; }
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+
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+ virtual void setIsActive(bool value);
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+ virtual bool getIsActive() const { return mIsActive; }
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+
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+ virtual void setContactOffset(float value) = 0;
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+ virtual float getContactOffset() = 0;
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+
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+ virtual void setRestOffset(float value) = 0;
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+ virtual float getRestOffset() = 0;
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+
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+ virtual void setLayer(UINT64 layer);
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+ virtual UINT64 getLayer() const { return mLayer; }
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+
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+ Event<void(const CollisionData&)> onCollisionStart;
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+ Event<void(const CollisionData&)> onCollisionStay;
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+ Event<void(const CollisionData&)> onCollisionEnd;
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+ protected:
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+ bool mIsActive = true;
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+ UINT64 mLayer = 1;
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+
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+ SPtr<Rigidbody> mRigidbody;
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+ HPhysicsMaterial mMaterial;
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+ };
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+}
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