История коммитов

Автор SHA1 Сообщение Дата
  BearishSun 85757f8d40 Fixing position reconstruction for deferred shaders so it works properly on both OpenGL and DX11 9 лет назад
  BearishSun c07cde04d7 Getting OpenGL renderer back to working order 10 лет назад
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation 10 лет назад
  BearishSun e7cfefe9ee Added copyright notices to all files 10 лет назад
  BearishSun bb5e0e1f44 Game builds now properly resolve gbuffer 10 лет назад
  BearishSun d4b4df4cc9 WIP resolve shader 10 лет назад
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering 10 лет назад
  BearishSun 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 лет назад
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader 10 лет назад
  BearishSun 260f25eb34 Dock overlay properly renders once again 10 лет назад
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term 10 лет назад
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) 10 лет назад
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) 10 лет назад
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 лет назад
  BearishSun 7df87c236f Use a dummy directional light when no other light is in the scene 10 лет назад
  BearishSun 0ac4c456b4 DX11 meshes now render even if their vertex declaration doesn't match the shader 10 лет назад
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) 10 лет назад
  BearishSun 7b9fe8d212 Albedo rendering in the deferred renderer working 10 лет назад
  BearishSun e9e45b6d6b Added UV to full screen quad 10 лет назад
  BearishSun dba1e7bfba Multiple assembly reload works 10 лет назад
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer 10 лет назад
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad 10 лет назад
  BearishSun 197996bed2 Refactored renderer utility methods into their own class 10 лет назад
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering 10 лет назад
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 лет назад
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 лет назад
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 лет назад
  BearishSun 67445e3525 Move default shader into a separate file 10 лет назад
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) 10 лет назад
  BearishSun 6138f391bf Adding more per-object parameters for rendering 10 лет назад