Commit History

Autor SHA1 Mensaxe Data
  BearishSun e7cfefe9ee Added copyright notices to all files %!s(int64=10) %!d(string=hai) anos
  BearishSun bb5e0e1f44 Game builds now properly resolve gbuffer %!s(int64=10) %!d(string=hai) anos
  BearishSun 8fcb0fe00a Added support for clearing individual color buffers when multi-rendertarget is bound %!s(int64=10) %!d(string=hai) anos
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering %!s(int64=10) %!d(string=hai) anos
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader %!s(int64=10) %!d(string=hai) anos
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term %!s(int64=10) %!d(string=hai) anos
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) %!s(int64=10) %!d(string=hai) anos
  BearishSun 7b9fe8d212 Albedo rendering in the deferred renderer working %!s(int64=10) %!d(string=hai) anos
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad %!s(int64=10) %!d(string=hai) anos
  BearishSun 0a188aad0b When sycing core changes sync dependencies before dependants (WIP - Broke rendering) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 71598ef68e Add "transparent" flag to shaders %!s(int64=10) %!d(string=hai) anos