BearishSun
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 yıl önce |
BearishSun
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
|
8 yıl önce |
BearishSun
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 yıl önce |
BearishSun
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3b0950d42b
Refactor: Renderer materials now use GpuParams instead of GpuParamsSet
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8 yıl önce |
BearishSun
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441b7dc7dc
WIP: Editor polish and cleanup
|
8 yıl önce |
Marko Pintera
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dcd15a9ad7
WIP: Linux port
|
8 yıl önce |
BearishSun
|
baa1e0d7de
WIP: Linux port
|
8 yıl önce |
BearishSun
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5cdfa81d5b
WIP: OpenGL now fully up to date with latest renderer features
|
8 yıl önce |
BearishSun
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1fe0027295
WIP: Getting OpenGL up to date
|
8 yıl önce |
BearishSun
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65d682b776
WIP: Getting OpenGL up to date
|
8 yıl önce |
BearishSun
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af7e3c0606
Feature: Added 'alias' modified to BSL
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8 yıl önce |
BearishSun
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b1f8ff1a17
Feature: Deferred MSAA
|
8 yıl önce |
BearishSun
|
bee6a1a7b1
WIP: Deferred MSAA
|
8 yıl önce |
BearishSun
|
af3f03f836
WIP: Deferred MSAA
|
8 yıl önce |
BearishSun
|
c84241e674
WIP: Deferred MSAA
|
8 yıl önce |
BearishSun
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 yıl önce |
BearishSun
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 yıl önce |