Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 830c1f5fe8 Added a debug model in Scene view il y a 11 ans
  Marko Pintera 31b55e513f Started work on SceneView il y a 11 ans
  Marko Pintera 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
  Marko Pintera 6fa7ffec97 Various fixes to Renderer il y a 11 ans
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) il y a 11 ans
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders il y a 11 ans
  Marko Pintera 96d06586e8 Able to specify VideoMode when creating a new render window and it will respect fullscreen/monitor settings il y a 11 ans
  Marko Pintera 716de5f09a Reorganized some code in order to delete many small source files il y a 11 ans
  Marko Pintera 57d22576dd More documentation il y a 11 ans
  Marko Pintera 4221419a6b Modules can be created by passing parameters instead of constructing the instances externally il y a 11 ans
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera c454e2d14f VS 2013 port stage 1 il y a 11 ans
  Marko Pintera e73983da31 Moved everything to new Path system il y a 11 ans
  Marko Pintera f9d0a66b4b New Path class il y a 11 ans
  Marko Pintera 9c37abbdc3 Different Event prototype, one that allows std::bind il y a 11 ans
  Marko Pintera 9e98ec3e3a Event parameters should be passed by reference by default il y a 11 ans
  Marko Pintera 1dc62ba3ce Working prototype of Events il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost il y a 11 ans
  Marko Pintera 10f73b4f06 Properly set up cursors and their hotspots il y a 11 ans
  Marko Pintera 0a242cf23e Reverted Module changes il y a 11 ans
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) il y a 11 ans
  Marko Pintera 53a15ba994 Fixed an issue where docked widget containers with a titlebar would overwrite the main window non client move areas il y a 11 ans
  Marko Pintera e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced il y a 11 ans
  Marko Pintera 053df91815 Better modal window test case il y a 11 ans
  Marko Pintera abc644c627 Modal windows il y a 11 ans