Commit Verlauf

Autor SHA1 Nachricht Datum
  Marko Pintera 99f545b06f Added frame allocator vor 12 Jahren
  Marko Pintera 9bb801f889 Bunch of fixes for MeshHeap and related systems vor 12 Jahren
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap vor 12 Jahren
  Marko Pintera d7cf519627 Started work on MeshHeap and transient meshes vor 12 Jahren
  Marko Pintera 7214304ace Added Timer queries vor 12 Jahren
  Marko Pintera 04132bc6d9 Queries WIP vor 12 Jahren
  Marko Pintera 9205a99b69 Gpu param block is now tied to param block buffer vor 12 Jahren
  Marko Pintera e704f32e6c DX9 working fine with new way of texture initialization vor 12 Jahren
  Marko Pintera 9392e45805 Better sub-mesh handling for Meshes vor 12 Jahren
  Marko Pintera b15ab166ce Fixed memory corruption when creating bindable params vor 12 Jahren
  Marko Pintera bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was vor 12 Jahren
  Marko Pintera d8d41821ad Improved performance of static Texture write updates vor 12 Jahren
  Marko Pintera c4e57c8332 GUIManager now uses dynamic buffers and properly resizes them when needed vor 12 Jahren
  Marko Pintera a1f31053f5 Add an option to discard buffer contents upon writing vor 12 Jahren
  Marko Pintera 1eb5862b39 Added offset to MeshData and size/offset checks to write/readSubresource vor 12 Jahren
  Marko Pintera a4e793f254 Better way of creating and updating meshes vor 12 Jahren
  Marko Pintera 404bcd6671 Better way of initializing MeshData vor 12 Jahren
  Marko Pintera bbded86fda Added gpu params for basic data types vor 12 Jahren
  Marko Pintera d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps vor 12 Jahren
  Marko Pintera 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler vor 12 Jahren
  Marko Pintera f6a9ae7cf9 Reuse command queues in order to save on allocations vor 12 Jahren
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations vor 12 Jahren