Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera 97f46875a9 Added light data types and components %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f85cceb27d Add basic level load/save method %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 927a721f58 Added C# Prefab %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fe9db60c5a Added support for managed unit tests and a unit test for managed diff %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 86f54d6527 Mostly finished with the project library import progress bar %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 0eb7d2b417 Bulk of the work for Project Window drop down (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera f6c1d83ca6 C# context menu for GUI %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 42f50ced62 Added C# Renderable and Mesh interfaces %!s(int64=10) %!d(string=hai) anos
  Marko Pintera b74cf06aa0 C# versions of Shader and Material resources %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 65cdd2a30a Removed all uses of GUIArea (WIP) %!s(int64=10) %!d(string=hai) anos
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fbbe8659aa Refactored how builtin resources are processed and loaded %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 43c78bc4d0 WIP shader includes %!s(int64=10) %!d(string=hai) anos
  Marko Pintera 3ef35e0667 Added C# PlainText and ScriptCode %!s(int64=10) %!d(string=hai) anos
  Marko Pintera ac7355e56c WIP C# ProjectLibrary %!s(int64=10) %!d(string=hai) anos
  Marko Pintera fc7fc179b9 More work on ColorPicker %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ffaba68be1 Added C# wrappers for GUISlider, GUIProgressBar and GUILayoutExplicit %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ae1eab371e Properly handle missing component types %!s(int64=11) %!d(string=hai) anos
  Marko Pintera ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e9e4405246 Added C# GUIRenderTexture %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e8d30fcee1 C# Time and SceneCamera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 93e2eff9b6 Added C# RenderTarget %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 2ee57f4357 Added C# PixelUtility %!s(int64=11) %!d(string=hai) anos
  Marko Pintera e29349d061 Added C# Texture3D and TextureCube %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 25aca52bc3 Added C# Texture and implemented Texture2D %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d7d2e26f5e Added BlockUntilComplete to AsyncOp %!s(int64=11) %!d(string=hai) anos
  Marko Pintera d5d2171319 Added C# PixelData %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 7a5bfc0969 Moving Input and VirtualInput to C# (WIP, having some crashes) %!s(int64=11) %!d(string=hai) anos
  Marko Pintera fb655afe7f Started work on C# camera %!s(int64=11) %!d(string=hai) anos
  Marko Pintera 80fec94568 Refactored sliders to better accomodate snapping and fixed slider size %!s(int64=11) %!d(string=hai) anos