Marko Pintera
|
d6b255dd18
Moved Camera/Renderable/Overlay/OverlayManager to Banshee
|
13 лет назад |
Marko Pintera
|
267df110ea
Renamed CamelotEngine -> CamelotFramework namespace
|
13 лет назад |
Marko Pintera
|
fc2c493b75
Moved SceneManager to its own project
|
13 лет назад |
Marko Pintera
|
630371789b
Create Banshee App and made sure everything runs so far
|
13 лет назад |
Marko Pintera
|
a3340532f8
Ported a good section of GUI/2D to Banshee
|
13 лет назад |
Marko Pintera
|
f4f516b662
Sprite/TextSprite no longer saves state internally
|
13 лет назад |
Marko Pintera
|
19a40d1fe1
Slight GUI changes. Just commiting to have a clean slate
|
13 лет назад |
Marko Pintera
|
277cbea5ee
Added basic tool window creation to all render systems
|
13 лет назад |
Marko Pintera
|
97589a7a46
Fixed issue with text rendering where spaces were being rendered as invalid glyphs
|
13 лет назад |
Marko Pintera
|
77df4b87a9
Finished porting to memory allocators
|
13 лет назад |
Marko Pintera
|
63c189c3c6
Ported D3D9 to use memory allocator
|
13 лет назад |
Marko Pintera
|
724a22fd65
Ported GL renderer memory allocations
|
13 лет назад |
Marko Pintera
|
4c253b1b1a
Renamed GameObject -> SceneObject
|
13 лет назад |
Marko Pintera
|
def09316de
All GUI objects get properly unloaded
|
13 лет назад |
Marko Pintera
|
7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
|
13 лет назад |
Marko Pintera
|
b23df56ce1
Add handles for components
|
13 лет назад |
Marko Pintera
|
b75ee7ad4a
GameObjects now use handles
|
13 лет назад |
Marko Pintera
|
54c08871e0
Renamed handles and add GameObject handles
|
13 лет назад |
Marko Pintera
|
b914b9434f
First batch of memory allocator porting from new/delete
|
13 лет назад |
Marko Pintera
|
dd1bf27377
Labels render properly using GUI system
|
13 лет назад |
Marko Pintera
|
adf8226151
Renamed blend modes
|
13 лет назад |
Marko Pintera
|
1b9ed00123
Added the ability to add command breakpoints
|
13 лет назад |
Marko Pintera
|
1cfbcc30a9
Text visible on the screen
|
13 лет назад |
Marko Pintera
|
d5a54ec7b4
Font characters now get neatly packed using a texture atlas
|
13 лет назад |
Marko Pintera
|
a25ea2ab4f
Added support for debug bitmap texture saving
|
13 лет назад |
Marko Pintera
|
5a64dff9db
CoreGpuObject -> CoreObject
|
13 лет назад |
Marko Pintera
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 лет назад |
Marko Pintera
|
383e38f9c3
Better DX11 parameter parsing that doesn't ignore pack offsets
|
13 лет назад |
Marko Pintera
|
d220a6bf24
Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly
|
13 лет назад |
Marko Pintera
|
89658aa9eb
All shaders are loaded from files
|
13 лет назад |