История коммитов

Автор SHA1 Сообщение Дата
  Marko Pintera d6b255dd18 Moved Camera/Renderable/Overlay/OverlayManager to Banshee 13 лет назад
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 лет назад
  Marko Pintera fc2c493b75 Moved SceneManager to its own project 13 лет назад
  Marko Pintera 630371789b Create Banshee App and made sure everything runs so far 13 лет назад
  Marko Pintera a3340532f8 Ported a good section of GUI/2D to Banshee 13 лет назад
  Marko Pintera f4f516b662 Sprite/TextSprite no longer saves state internally 13 лет назад
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate 13 лет назад
  Marko Pintera 277cbea5ee Added basic tool window creation to all render systems 13 лет назад
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs 13 лет назад
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 13 лет назад
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 13 лет назад
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 13 лет назад
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject 13 лет назад
  Marko Pintera def09316de All GUI objects get properly unloaded 13 лет назад
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 лет назад
  Marko Pintera b23df56ce1 Add handles for components 13 лет назад
  Marko Pintera b75ee7ad4a GameObjects now use handles 13 лет назад
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 13 лет назад
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 13 лет назад
  Marko Pintera dd1bf27377 Labels render properly using GUI system 13 лет назад
  Marko Pintera adf8226151 Renamed blend modes 13 лет назад
  Marko Pintera 1b9ed00123 Added the ability to add command breakpoints 13 лет назад
  Marko Pintera 1cfbcc30a9 Text visible on the screen 13 лет назад
  Marko Pintera d5a54ec7b4 Font characters now get neatly packed using a texture atlas 13 лет назад
  Marko Pintera a25ea2ab4f Added support for debug bitmap texture saving 13 лет назад
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject 13 лет назад
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 лет назад
  Marko Pintera 383e38f9c3 Better DX11 parameter parsing that doesn't ignore pack offsets 13 лет назад
  Marko Pintera d220a6bf24 Added a check that makes sure RTTI plain fields are POD, so we don't cause data corruption by accidentially memcpying something that can't be memcpyed properly 13 лет назад
  Marko Pintera 89658aa9eb All shaders are loaded from files 13 лет назад