Commit History

Автор SHA1 Съобщение Дата
  BearishSun b3fe1f4a0d Added math methods for creating a projection matrix преди 9 години
  BearishSun 90723435ec D3D11: Fix read-only depth/stencil when only depth is used преди 9 години
  BearishSun defef90070 Fixing D3D11 command buffer creation преди 9 години
  BearishSun d2aa2bd074 Properly initialize a texture created with initial pixel data преди 9 години
  BearishSun 56ed650df4 Final set of refactors to rename core thread objects преди 9 години
  BearishSun 2b24d071f0 More renames of core thread objects преди 9 години
  BearishSun 91d6f7a431 CoreObjectCore -> ct::CoreObject преди 9 години
  BearishSun 30ddb8400e Renaming core thread managers by removing the Core suffix since they're now in the ::ct namespace преди 9 години
  BearishSun f171405be5 RenderAPICore -> ct::RenderAPI преди 9 години
  BearishSun 2cc3ea7900 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) преди 9 години
  BearishSun 10ec5d4767 Fixing a shader so it works on both OpenGL and Vulkan преди 9 години
  BearishSun 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) преди 9 години
  BearishSun fd174f3849 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) преди 9 години
  BearishSun 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace преди 9 години
  BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix преди 9 години
  BearishSun cb9b2ae6d4 Exposed skybox field on Camera to C# code and editor преди 9 години
  BearishSun 90d5df0f83 Switching all default depth buffer formats to D32S8X24 or D32 since D24S8 seems to be falling out of favor on modern GPUs преди 9 години
  BearishSun c7b352a49b Replacing old GLSL syntax: gl_VertexID -> gl_VertexInstance преди 9 години
  BearishSun 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats преди 9 години
  BearishSun e62261bc1e DX11: Nicer way of checking and dealing with (un)supported pixel formats преди 9 години
  BearishSun 7cbf69f663 Dropping support for rarely used pixel formats преди 9 години
  BearishSun 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering преди 9 години
  BearishSun ddf6204f9e Fixing cylindrical/spherical environment map import преди 9 години
  BearishSun 5350cca1a2 Vulkan: Better image access mask tracking and handling преди 9 години
  BearishSun e32b4ad844 Skybox rendering & cubemap import fixes преди 9 години
  BearishSun 4da4023c27 Don't crash when submitting the default command buffer on dx11/openGL преди 9 години
  BearishSun 766fd8d00e More work on user facing manuals преди 9 години
  BearishSun 0ffb5e7c80 Example project no longer depends on the scripting system преди 9 години
  BearishSun d5ab33634d Vulkan: Submit main CB before attempting to read from a GPU resource. Fixed scene picking. преди 9 години
  BearishSun 2770cbbeb5 Vulkan: Generate valid SPIR-V code преди 9 години