Historique des commits

Auteur SHA1 Message Date
  BearishSun c07cde04d7 Getting OpenGL renderer back to working order il y a 10 ans
  BearishSun bc67031960 Refactored point light and blit shaders so they share code using the new conditional compilation il y a 10 ans
  BearishSun e7cfefe9ee Added copyright notices to all files il y a 10 ans
  BearishSun bb5e0e1f44 Game builds now properly resolve gbuffer il y a 10 ans
  BearishSun d4b4df4cc9 WIP resolve shader il y a 10 ans
  BearishSun 3effe98d8b Fixed transparency for handle/gizmos rendering il y a 10 ans
  BearishSun 92f409a13d Fixed a crash when reading non-top mip level from a texture il y a 10 ans
  BearishSun 7d7abe6999 Added the ability to bind a depth texture both for testing and reading from shader il y a 10 ans
  BearishSun 260f25eb34 Dock overlay properly renders once again il y a 10 ans
  BearishSun 76cef38e81 Scene color added to deferred renderer and removed dummy light since we now have an ambient term il y a 10 ans
  BearishSun 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) il y a 10 ans
  BearishSun e4b35b721a Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 1) il y a 10 ans
  BearishSun 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField il y a 10 ans
  BearishSun 7df87c236f Use a dummy directional light when no other light is in the scene il y a 10 ans
  BearishSun 0ac4c456b4 DX11 meshes now render even if their vertex declaration doesn't match the shader il y a 10 ans
  BearishSun bad12b1889 Made deferred rendering default (things are still VERY shakey) il y a 10 ans
  BearishSun 7b9fe8d212 Albedo rendering in the deferred renderer working il y a 10 ans
  BearishSun e9e45b6d6b Added UV to full screen quad il y a 10 ans
  BearishSun dba1e7bfba Multiple assembly reload works il y a 10 ans
  BearishSun 22aa527617 Validate renderable vertex inputs in the renderer il y a 10 ans
  BearishSun 6487e23cb7 Finished code for rendering a full-screen quad il y a 10 ans
  BearishSun 197996bed2 Refactored renderer utility methods into their own class il y a 10 ans
  BearishSun 90c5f7e0dd Added additional per-camera parameters required for deferred rendering il y a 10 ans
  BearishSun a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it il y a 10 ans
  BearishSun 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance il y a 10 ans
  BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them il y a 10 ans
  BearishSun 67445e3525 Move default shader into a separate file il y a 10 ans
  BearishSun 8ebe56831a Setting up light rendering parameters (WIP) il y a 10 ans
  BearishSun 6138f391bf Adding more per-object parameters for rendering il y a 10 ans
  BearishSun 925255d737 Added more shader params and preparing RenderBeast for deferred base pass il y a 10 ans