Historique des commits

Auteur SHA1 Message Date
  Marko Pintera 3196cff881 DX9, DX11 and OpenGL shader refactor done - No more separation between high and low level shaders, they're all high level now il y a 11 ans
  Marko Pintera 75b0d168ec OpenGL finally works again il y a 11 ans
  Marko Pintera fa49144cd8 Refactoring GL render system and documenting il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera cb54b1bd67 Work on Inspector il y a 11 ans
  Marko Pintera 0a242cf23e Reverted Module changes il y a 11 ans
  Marko Pintera 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) il y a 11 ans
  Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue il y a 12 ans
  Marko Pintera 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect il y a 12 ans
  Marko Pintera e7e420a0a6 Almost final version of transient meshes and MeshHeap il y a 12 ans
  Marko Pintera 7214304ace Added Timer queries il y a 12 ans
  Marko Pintera a659b5bac7 Render system now allows you to set multiple vertex buffers at once il y a 12 ans
  Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations il y a 12 ans
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) il y a 12 ans
  Marko Pintera 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport il y a 12 ans
  Marko Pintera f49f30f089 DX11 clearing render target sub-area works il y a 12 ans
  Marko Pintera 78d44de269 Started work on DX11 sub-region Clear il y a 12 ans
  Marko Pintera 7e61e8215e GUIViewport works il y a 12 ans
  Marko Pintera cb10df23fe Getting render target bindings to work so it shows up in GUI il y a 12 ans
  Marko Pintera 8c982e0422 Moved the core thread outside of the render system il y a 12 ans
  Marko Pintera df225bbba5 Ported remaining new/delete calls to the new system il y a 12 ans
  Marko Pintera c5f46545e8 A bunch more code ported to new alloc system il y a 12 ans
  Marko Pintera aa46b8b57a Overhauled OpenGL context handling il y a 12 ans
  Marko Pintera f0a6e829bf Fixed an issue where GpuParam copies weren't being destroyed on the deferred render context if the commands got cancelled il y a 12 ans
  Marko Pintera b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better il y a 12 ans
  Marko Pintera b2b4bf2050 Moved builtin material managers to Banshee il y a 12 ans
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace il y a 12 ans
  Marko Pintera 19a40d1fe1 Slight GUI changes. Just commiting to have a clean slate il y a 12 ans
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically il y a 12 ans
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles il y a 12 ans