Commit History

Autor SHA1 Mensaxe Data
  Marko Pintera a2b4c80b20 Render textures are now rendered in correct order (scene view before main window) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera a7eff80522 Added the ability to sort cameras and render targets %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8384594143 Renamed all instances of render thread to core thread %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 8bc3903ee2 Viewport properly resized with its render target %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 2e3ec543cc Added drag event %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1d4fc4cd6f GUIWidgets update only if they're actually dirty %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 1e0c79d624 Made getCustomAttribute const %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 427fdce2ce Keeping a list of all active windows %!s(int64=12) %!d(string=hai) anos
  Marko Pintera aeacd7b646 Ported swapBuffers so it now happens on the proper context %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 267df110ea Renamed CamelotEngine -> CamelotFramework namespace %!s(int64=12) %!d(string=hai) anos
  Marko Pintera 5a64dff9db CoreGpuObject -> CoreObject %!s(int64=13) %!d(string=hai) anos
  Marko Pintera 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) %!s(int64=13) %!d(string=hai) anos