Commit History

Autor SHA1 Mensaxe Data
  BearishSun b88dc6388f Merge branch 'master' into preview %!s(int64=9) %!d(string=hai) anos
  BearishSun ed048558d9 Improving/fixing example %!s(int64=9) %!d(string=hai) anos
  BearishSun e15003d217 Merge branch 'master' into preview %!s(int64=9) %!d(string=hai) anos
  BearishSun bae9146bb0 Fixing a nasty crash due to invalid UINT64/INT64 serialization %!s(int64=9) %!d(string=hai) anos
  BearishSun d5245d4e34 Merge branch 'preview' of https://github.com/BearishSun/BansheeEngine into preview %!s(int64=9) %!d(string=hai) anos
  BearishSun b7da68c4a4 Merge branch 'master' into preview %!s(int64=9) %!d(string=hai) anos
  BearishSun 67acd04c3d Updated docs %!s(int64=9) %!d(string=hai) anos
  BearishSun 9f9bf8191d Updating docs %!s(int64=9) %!d(string=hai) anos
  BearishSun 7f2cd36b68 Force image refresh %!s(int64=9) %!d(string=hai) anos
  BearishSun ac751447f1 Improved editor package script so it doesn't include unnecessary files %!s(int64=9) %!d(string=hai) anos
  BearishSun e06ac4cab3 Modifying camera properties no longer causes a full rebuild of camera's data in the renderer %!s(int64=9) %!d(string=hai) anos
  BearishSun 0461e82d23 Updated readme %!s(int64=9) %!d(string=hai) anos
  BearishSun cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors %!s(int64=9) %!d(string=hai) anos
  BearishSun ad2b404ff3 Merge branch 'master' into preview %!s(int64=9) %!d(string=hai) anos
  BearishSun ea19f49351 Revert "Updated video example link" %!s(int64=9) %!d(string=hai) anos
  BearishSun 1a7c0fc7a7 Revert "Fixing minor issue with 32 bit build" %!s(int64=9) %!d(string=hai) anos
  BearishSun aa92da7fb9 Revert "Fixing another win32 build issue" %!s(int64=9) %!d(string=hai) anos
  BearishSun 5856bbb2a7 Updated documentation links %!s(int64=9) %!d(string=hai) anos
  BearishSun 19ebd1e824 Fixed issue where color picking doesn't work properly %!s(int64=9) %!d(string=hai) anos
  BearishSun a497317478 Fixed shader import so it properly initializes shader variations %!s(int64=9) %!d(string=hai) anos
  BearishSun eb5d33c976 Post processing: %!s(int64=9) %!d(string=hai) anos
  BearishSun 0eba22a68d Removed unused depth buffers or windows and high level render textures %!s(int64=9) %!d(string=hai) anos
  BearishSun 60b46b942e Minor doc updates %!s(int64=9) %!d(string=hai) anos
  BearishSun 0a275f2bf2 Refactored post process settings and exposed it to the scripting API %!s(int64=9) %!d(string=hai) anos
  BearishSun 0e505d1e1a Better post proces docs, added color grading and white balance params, reorganized post process settings %!s(int64=9) %!d(string=hai) anos
  BearishSun 2102c72793 Added auto exposure toggle %!s(int64=9) %!d(string=hai) anos
  BearishSun 1a4843c1d4 Fixed an issue with generating multiple assets for shader variations %!s(int64=9) %!d(string=hai) anos
  BearishSun 59dd53307b Tonemapping WIP %!s(int64=9) %!d(string=hai) anos
  BearishSun aa06514ff9 Added support for texture arrays %!s(int64=9) %!d(string=hai) anos
  BearishSun c027669083 Updated render API with support for instanced rendering %!s(int64=9) %!d(string=hai) anos