Commit History

Author SHA1 Message Date
  Marko Pintera ba3d6db3f8 Texture compression with DX11 works 11 years ago
  Marko Pintera 47b7a6fdfe Added documentation to example project 11 years ago
  Marko Pintera 8c5ffb497d Various fixes in order to get example model to render 11 years ago
  Marko Pintera 0b6f4674c7 More input refactor to accomodate virtual axes, gamepads and multiple input devices 11 years ago
  Marko Pintera 19a14f5940 GPU profiler working 11 years ago
  Marko Pintera eb114847f2 Added default shaders for BansheeRenderer 11 years ago
  Marko Pintera 21e4301182 More documentation 11 years ago
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename 11 years ago
  Marko Pintera bb73926921 Refactored how are Application classes structured (they now derive from each other) 11 years ago
  Marko Pintera 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders 11 years ago
  Marko Pintera 6288a3f0d5 Minor fix to DX11 start-up as it was crashing 11 years ago
  Marko Pintera 17a8f4d6f9 More refactoring of DX9 and some refactoring of fullscreen switching 11 years ago
  Marko Pintera f9f157ec22 WIP video modes 11 years ago