Historique des commits

Auteur SHA1 Message Date
  Marko Pintera ade33f8b54 Added drag and drop functionality for prefabs (save & load) il y a 10 ans
  Marko Pintera 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
  Marko Pintera 22cf8a4b76 More optimized GUI element bound calculations (WIP) il y a 10 ans
  Marko Pintera d693b8733c Renamed GUiLayoutExplicit -> GUIPanel il y a 10 ans
  Marko Pintera 33ab6e3f79 Refactored GUILayoutOptions: il y a 10 ans
  Marko Pintera 3512c00011 Extended interface for some core-level objects for easier creation il y a 11 ans
  Marko Pintera 3c5c4b171f Added Selection classes to C++ and C# il y a 11 ans
  Marko Pintera 0269741e02 Added better selected element management to scene and resource TreeViews il y a 11 ans
  Marko Pintera 0e027b8351 Scene picking WIP (untested) il y a 11 ans
  Marko Pintera 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
  Marko Pintera 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" il y a 11 ans
  Marko Pintera 8bfe4ef813 Ported to VS2013 and removed boost completely il y a 11 ans
  Marko Pintera 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine il y a 11 ans
  Marko Pintera ce9be1bb29 GUI refactor - Editor compiles il y a 11 ans
  Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 il y a 11 ans
  Marko Pintera d55f242a1c Using std::function and std::bind instead of boost il y a 11 ans
  Marko Pintera cae09d9c91 Drag and drop system now properly sets cursors il y a 11 ans
  Marko Pintera 33145efdd1 Added WIP GameObjectField il y a 11 ans
  Marko Pintera acc865dc80 Added Name to GameObject il y a 11 ans
  Marko Pintera b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe il y a 11 ans