Cronologia Commit

Autore SHA1 Messaggio Data
  BearishSun 97d803e632 Added code for PBS model 8 anni fa
  BearishSun 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 anni fa
  BearishSun 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 anni fa
  BearishSun f4dd2fc1b2 MSAA support fully working on DirectX, OpenGL and Vulkan 9 anni fa
  BearishSun 8531a656fd Bulk of code for deferred rendering MSAA 9 anni fa
  BearishSun 9e92fbca04 HLSL code for tile deferred with MSAA support (WIP) 9 anni fa
  BearishSun 42c00ad036 Work on transparent rendering path - DirectX functional 9 anni fa
  BearishSun b2dd0ffa03 Work on transparent rendering path 9 anni fa
  BearishSun 6edc0af5ff Vulkan/OpenGL: Tiled deferred renderer functional 9 anni fa
  BearishSun 821069bd0f Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler 9 anni fa
  BearishSun 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader 9 anni fa
  BearishSun ff8f690717 Tiled deferred rendering (DX11 only for now) 9 anni fa
  BearishSun eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering 9 anni fa