BearishSun
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97d803e632
Added code for PBS model
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8 anni fa |
BearishSun
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4fe867b5ad
Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model
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8 anni fa |
BearishSun
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7f2ad317de
Fixing an issue with UAV reads of a particular format not being supported on some hardware
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8 anni fa |
BearishSun
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f4dd2fc1b2
MSAA support fully working on DirectX, OpenGL and Vulkan
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9 anni fa |
BearishSun
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8531a656fd
Bulk of code for deferred rendering MSAA
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9 anni fa |
BearishSun
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9e92fbca04
HLSL code for tile deferred with MSAA support (WIP)
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9 anni fa |
BearishSun
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42c00ad036
Work on transparent rendering path - DirectX functional
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9 anni fa |
BearishSun
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b2dd0ffa03
Work on transparent rendering path
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9 anni fa |
BearishSun
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6edc0af5ff
Vulkan/OpenGL: Tiled deferred renderer functional
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9 anni fa |
BearishSun
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821069bd0f
Tiled deferred rendering: Moving all lights to a single buffer to make shader code simpler
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9 anni fa |
BearishSun
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495ee9a188
Vulkan: Fixing issues with the base tile deferred shader
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9 anni fa |
BearishSun
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ff8f690717
Tiled deferred rendering (DX11 only for now)
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9 anni fa |
BearishSun
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eec99bff10
Moving light pass in a compute shader in preparation for tiled deferred rendering
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9 anni fa |