Cronologia Commit

Autore SHA1 Messaggio Data
  Marko Pintera bf1dbf542a Some more work on bounds and started work on EditorWindow 13 anni fa
  Marko Pintera 4f6bbe7067 Added GUI bounds and gui widget transform 13 anni fa
  Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 13 anni fa
  Marko Pintera 973145efa6 Tested text word wrap and alignment 13 anni fa
  Marko Pintera 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs 13 anni fa
  Marko Pintera 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 13 anni fa
  Marko Pintera 49553c9008 Fixing some RTTI GameObject classes 13 anni fa
  Marko Pintera 77df4b87a9 Finished porting to memory allocators 13 anni fa
  Marko Pintera 63c189c3c6 Ported D3D9 to use memory allocator 13 anni fa
  Marko Pintera 724a22fd65 Ported GL renderer memory allocations 13 anni fa
  Marko Pintera c1aeb526d6 More mem alloc changes 13 anni fa
  Marko Pintera 8606499f7a More memory allocator related changes 13 anni fa
  Marko Pintera 735836d51d Even more memory allocator related changes 13 anni fa
  Marko Pintera 46f6a8aeca Updated ManagedMemoryBlock allocations 13 anni fa
  Marko Pintera 389c22b9b3 More memory alloc porting 13 anni fa
  Marko Pintera e4b2dbb7c7 Moved PixelData to use allocators 13 anni fa
  Marko Pintera e8f0a06858 Added the ability to use custom allocators for serializable data blocks 13 anni fa
  Marko Pintera ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 13 anni fa
  Marko Pintera 4c253b1b1a Renamed GameObject -> SceneObject 13 anni fa
  Marko Pintera def09316de All GUI objects get properly unloaded 13 anni fa
  Marko Pintera 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 13 anni fa
  Marko Pintera b23df56ce1 Add handles for components 13 anni fa
  Marko Pintera b75ee7ad4a GameObjects now use handles 13 anni fa
  Marko Pintera 54c08871e0 Renamed handles and add GameObject handles 13 anni fa
  Marko Pintera ece0eddd4c More porting to allocators 13 anni fa
  Marko Pintera 86e70a3b26 Ported all CoreObjects to use custom allocators 13 anni fa
  Marko Pintera 54f71540e0 More allocator porting work 13 anni fa
  Marko Pintera b914b9434f First batch of memory allocator porting from new/delete 13 anni fa
  Marko Pintera dd1bf27377 Labels render properly using GUI system 13 anni fa
  Marko Pintera ddd17628eb Added overlays that will make 2D rendering easier 13 anni fa