Histórico de Commits

Autor SHA1 Mensagem Data
  BearishSun c369197bb8 Fixed an issue where event connections weren being properly released in some cases há 10 anos atrás
  BearishSun dbc17204cd Path::includes now properly handles the case when parent path has a filename há 10 anos atrás
  BearishSun 5e8883741e Fixed an issue where managed resource deserialization was creating a new managed instance instead of populating an existing one há 10 anos atrás
  BearishSun 3c0a5a5996 Documentation há 10 anos atrás
  BearishSun d715c4b2ad Fixed an issue with folder monitor where 64bit pointers were being truncated há 10 anos atrás
  Marko Pintera b8a17676e9 Documentation há 10 anos atrás
  Marko Pintera fedd162d57 Various bug fixes relating to new project loading system: há 10 anos atrás
  Marko Pintera 69f264dc21 Better looking project window há 10 anos atrás
  Marko Pintera 57cc31e562 Documentation há 10 anos atrás
  Marko Pintera 6b2f3221c5 Added a method for creating a new project há 10 anos atrás
  Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload há 10 anos atrás
  Marko Pintera 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
  Marko Pintera 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
  Marko Pintera 200ca8179a WIP project window há 10 anos atrás
  Marko Pintera 28dde26bec Documentation há 10 anos atrás
  Marko Pintera fb10aa71f2 Project Load/Unload (not tested) há 10 anos atrás
  Marko Pintera 18660b3053 Documentation há 10 anos atrás
  Marko Pintera 2efd26a9a3 Added project-specific properties to EditorSettings há 10 anos atrás
  Marko Pintera ec041b0129 Fixed an crash when attempting to unload a scene that was instantiated from a prefab há 10 anos atrás
  Marko Pintera 4e1e58c98b Saving/Loading scene now properly restore managed object values há 10 anos atrás
  Marko Pintera ba56c82eba When loading a new scene by double clicking an entry in project window, check if we want to save existing há 10 anos atrás
  Marko Pintera e5c07aff9c Camera/Renderable/Light components now properly delay creating their handles until the components are instantiated há 10 anos atrás
  Marko Pintera 24bfe213ef Added serialization for SceneObject transform há 10 anos atrás
  Marko Pintera c2038fb509 Documentation há 10 anos atrás
  Marko Pintera 62f531ad05 Fixed an issue where removing a light would incorrectly remove a renderable há 10 anos atrás
  Marko Pintera 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone há 10 anos atrás
  Marko Pintera 8f1f75bd91 Documentation há 10 anos atrás
  Marko Pintera 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support há 10 anos atrás
  Marko Pintera d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
  Marko Pintera 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated há 10 anos atrás