BearishSun
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e06de36247
Added PhysXMesh
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10 年之前 |
BearishSun
|
19c72345c6
Added C++ components and their RTTI for Colliders
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10 年之前 |
BearishSun
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5ce5f5d41c
Added Box/Sphere/Plane/Capsule colliders and general collider implementation
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10 年之前 |
BearishSun
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a60f238c6c
Started work on Colliders and Rigidbodies
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10 年之前 |
BearishSun
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61de8ea6b2
Added PhysicsMaterial
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10 年之前 |
BearishSun
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88e6d42f38
Added skeleton for Physics
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10 年之前 |
BearishSun
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f14a275a31
Splash screen and browse dialogs are now executed on the core thread along with all other windows, to prevent deadlocks when calling win32 methods from one thread while another one is blocking
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10 年之前 |
BearishSun
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cab0592226
Changed how modal windows work, so that when closing a modal window a proper window behind it is re-activated
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10 年之前 |
BearishSun
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7f8ed5478c
Added FPS limiter for editor
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10 年之前 |
BearishSun
|
e7cfefe9ee
Added copyright notices to all files
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10 年之前 |
BearishSun
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66a198398f
Added menu items for GUI widget
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10 年之前 |
BearishSun
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786a0e871f
Refactored Material serialization so it uses the new MaterialParams object in order to have simpler code
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10 年之前 |
BearishSun
|
0134c9aaaf
WIP better material parameter caching
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10 年之前 |
BearishSun
|
7c44f4279e
More work on preparing documentation for doxygen generation
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10 年之前 |
BearishSun
|
1c17be6581
Moved everything to VS 2015
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10 年之前 |
BearishSun
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197996bed2
Refactored renderer utility methods into their own class
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10 年之前 |
BearishSun
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 年之前 |
BearishSun
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78a0850433
Project library will not longer import native engine assets, instead they will be referenced directly to avoid issues with different UUIDs
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10 年之前 |
BearishSun
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7d97de6dda
Renamed OpenGL Win32Window since a more general Win32Window class was added
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10 年之前 |
BearishSun
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4afb3bb55a
Disabled exceptions solution wide
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10 年之前 |
BearishSun
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 年之前 |
BearishSun
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bd15a467f0
Removed C++ RTTI support as it wasn't really needed, plus MSVC implementation seems to be bugged
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10 年之前 |
BearishSun
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d90ea6b4a0
.exe icon replacement finalized and working
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10 年之前 |
BearishSun
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
Marko Pintera
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d195e06084
Added prefab importer so that prefabs are recognized by the project library
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10 年之前 |
Marko Pintera
|
d293414daf
Support for multiple StringTables
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10 年之前 |
Marko Pintera
|
1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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10 年之前 |
Marko Pintera
|
612e9680b7
Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested)
|
10 年之前 |
Marko Pintera
|
4347837545
Added tangent and normal generation for meshes
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10 年之前 |
Marko Pintera
|
57733a8660
WIP Prefabs and PrefabDiff
|
10 年之前 |